95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001.
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// -------------------------------------------------------------------------
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// File name: ShaderTemplatePanel.h
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// Version: v0.01
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// Created: 13/2/2002 by Martin Mittring
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// Compilers: Visual C++ 6.0
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// Description: Shader template parameter tweaker panel
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __ShaderTemplatePanel_h__
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#define __ShaderTemplatePanel_h__
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#include "afxwin.h"
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PropertiesPanel.h : header file
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//
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#include "Controls\PropertyCtrl.h"
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/////////////////////////////////////////////////////////////////////////////
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// CShaderTemplatePanel dialog
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class CShaderTemplateTool;
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class CShaderTemplatePanel : public CDialog
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{
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// Construction
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public:
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CShaderTemplatePanel( CShaderTemplateTool *obj, XmlNodeRef &node,CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CShaderTemplatePanel)
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enum { IDD = IDD_PANEL_SHADERTEMPLATE };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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void SetProperties( XmlNodeRef &props );
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CShaderTemplatePanel)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual void OnOK() {};
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virtual void OnCancel() {};
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void OnPropertyChanged( XmlNodeRef node );
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// Generated message map functions
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//{{AFX_MSG(CShaderTemplatePanel)
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virtual BOOL OnInitDialog();
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afx_msg void OnDestroy();
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afx_msg void OnKillFocus(CWnd* pNewWnd);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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CPropertyCtrl m_propWnd;
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XmlNodeRef m_node;
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CShaderTemplateTool * m_object;
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public:
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CComboBox m_TemplateCombo;
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CComboBox m_Material;
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CString m_sFilename;
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CString m_sParameterSetName;
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afx_msg void OnCbnSelchangeTemplatecombo();
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afx_msg void OnBnClickedShadertemplCopy();
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afx_msg void OnBnClickedShadertemplSetdefault();
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afx_msg void OnBnClickedShadertemplPaste();
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afx_msg void OnBnClickedShadertemplLoad();
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afx_msg void OnBnClickedShadertemplSave();
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afx_msg void OnBnClickedShadertemplGetfromsel();
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afx_msg void OnBnClickedShadertemplSelectbystp();
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afx_msg void OnBnClickedShadertemplTolib();
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afx_msg void OnBnClickedShadertemplFromlib();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // __ShaderTemplatePanel_h__
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