67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001.
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// -------------------------------------------------------------------------
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// File name: PickObjectTool.h
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// Version: v1.00
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// Created: 18/12/2001 by Timur.
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// Compilers: Visual C++ 6.0
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// Description: Definition of PickObjectTool, tool used to pick objects.
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __PickObjectTool_h__
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#define __PickObjectTool_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "EditTool.h"
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#include "Objects\ObjectManager.h"
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//////////////////////////////////////////////////////////////////////////
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class CPickObjectTool : public CEditTool,public IObjectSelectCallback
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{
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public:
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DECLARE_DYNAMIC(CPickObjectTool)
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CPickObjectTool( IPickObjectCallback *callback,CRuntimeClass *targetClass=NULL );
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~CPickObjectTool();
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//! If set to true, pick tool will not stop picking after first pick.
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void SetMultiplePicks( bool bEnable ) { m_bMultiPick = bEnable; };
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// Ovverides from CEditTool
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bool MouseCallback( CViewport *view,EMouseEvent event,CPoint &point,int flags );
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// Delete itself.
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void Release() { delete this; };
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virtual void BeginEditParams( IEditor *ie,int flags );
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virtual void EndEditParams() {};
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virtual void Display( DisplayContext &dc ) {};
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virtual bool OnKeyDown( CViewport *view,uint nChar,uint nRepCnt,uint nFlags );
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virtual bool OnKeyUp( CViewport *view,uint nChar,uint nRepCnt,uint nFlags ) { return false; };
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virtual bool OnSelectObject( CBaseObject *obj );
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private:
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bool IsRelevant( CBaseObject *obj );
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//! Object that requested pick.
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IPickObjectCallback* m_callback;
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//! If target class specified, will pick only objects that belongs to that runtime class.
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CRuntimeClass* m_targetClass;
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bool m_bMultiPick;
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};
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#endif // __PickObjectTool_h__
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