38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: particleexporter.h
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// Version: v1.00
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// Created: 12/9/2003 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __particleexporter_h__
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#define __particleexporter_h__
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#pragma once
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// forward declarations.
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class CPakFile;
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/*! Class responsible for exporting particles to game format.
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*/
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/** Export brushes from specified Indoor to .bld file.
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*/
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class CParticlesExporter
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{
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public:
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void ExportParticles( const CString &path,const CString &levelName,CPakFile &pakFile );
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void AddParticleExportItem( std::vector<struct SExportParticleEffect> &effects,class CParticleItem *pItem,int parent );
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void ExportParticleLib( class CParticleLibrary *pLib,CFile &file );
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private:
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};
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#endif // __particleexporter_h__
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