//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: particleexporter.h // Version: v1.00 // Created: 12/9/2003 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __particleexporter_h__ #define __particleexporter_h__ #pragma once // forward declarations. class CPakFile; /*! Class responsible for exporting particles to game format. */ /** Export brushes from specified Indoor to .bld file. */ class CParticlesExporter { public: void ExportParticles( const CString &path,const CString &levelName,CPakFile &pakFile ); void AddParticleExportItem( std::vector &effects,class CParticleItem *pItem,int parent ); void ExportParticleLib( class CParticleLibrary *pLib,CFile &file ); private: }; #endif // __particleexporter_h__