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FC1/Editor/Objects/AreaSphere.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

120 lines
3.1 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001.
// -------------------------------------------------------------------------
// File name: AreaSphere.h
// Version: v1.00
// Created: 25/10/2001 by Lennert.
// Compilers: Visual C++ 6.0
// Description: AreaSphere object definition.
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __AreaSphere_h__
#define __AreaSphere_h__
#if _MSC_VER > 1000
#pragma once
#endif
#include "BaseObject.h"
#include "PickEntitiesPanel.h"
/*!
* CAreaSphere is a sphere volume in space where entites can be attached to.
*
*/
class CAreaSphere : public CBaseObject, public IPickEntitesOwner
{
public:
DECLARE_DYNCREATE(CAreaSphere)
//////////////////////////////////////////////////////////////////////////
// Ovverides from CBaseObject.
//////////////////////////////////////////////////////////////////////////
bool Init( IEditor *ie,CBaseObject *prev,const CString &file );
void Done();
void Display( DisplayContext &dc );
void SetAngles( const Vec3d &angles );
void SetScale( const Vec3d &scale );
void GetBoundBox( BBox &box );
void GetLocalBounds( BBox &box );
bool HitTest( HitContext &hc );
void BeginEditParams( IEditor *ie,int flags );
void EndEditParams( IEditor *ie );
void OnEvent( ObjectEvent event );
void Serialize( CObjectArchive &ar );
XmlNodeRef Export( const CString &levelPath,XmlNodeRef &xmlNode );
void SetAreaId(int nAreaId);
int GetAreaId();
void SetRadius(float fRadius);
float GetRadius();
void UpdateGameArea();
//////////////////////////////////////////////////////////////////////////
// Binded entities.
//////////////////////////////////////////////////////////////////////////
//! Bind entity to this shape.
void AddEntity( CBaseObject *pEntity );
void RemoveEntity( int index );
CBaseObject* GetEntity( int index );
int GetEntityCount() { return m_entities.size(); }
protected:
//! Dtor must be protected.
CAreaSphere();
void DeleteThis() { delete this; };
void OnAreaChange(IVariable *pVar);
void OnSizeChange(IVariable *pVar);
//! List of binded entities.
std::vector<GUID> m_entities;
//! AreaId
CVariable<int> m_areaId;
//! EdgeWidth
CVariable<float> m_edgeWidth;
//! Local volume space radius.
CVariable<float> m_radius;
CVariable<int> mv_groupId;
struct IXArea *m_IArea;
static int m_nRollupId;
static CPickEntitiesPanel *m_pPanel;
};
/*!
* Class Description of AreaBox.
*/
class CAreaSphereClassDesc : public CObjectClassDesc
{
public:
REFGUID ClassID()
{
// {640A1105-A421-4ed3-9E71-7783F091AA27}
static const GUID guid = { 0x640a1105, 0xa421, 0x4ed3, { 0x9e, 0x71, 0x77, 0x83, 0xf0, 0x91, 0xaa, 0x27 } };
return guid;
}
ObjectType GetObjectType() { return OBJTYPE_VOLUME; };
const char* ClassName() { return "AreaSphere"; };
const char* Category() { return "Area"; };
CRuntimeClass* GetRuntimeClass() { return RUNTIME_CLASS(CAreaSphere); };
int GameCreationOrder() { return 51; };
};
#endif // __AreaSphere_h__