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FC1/Editor/IKeyDlg.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: ikeydlg.h
// Version: v1.00
// Created: 21/8/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __ikeydlg_h__
#define __ikeydlg_h__
#if _MSC_VER > 1000
#pragma once
#endif
#include "IMovieSystem.h"
class IKeyDlg : public CDialog
{
public:
explicit IKeyDlg(UINT nIDTemplate, CWnd* pParentWnd = NULL);
virtual void SetKey(IAnimNode *node, IAnimTrack *track, int key) = 0;
IAnimNode* GetNode() const { return m_node; };
IAnimTrack* GetTrack() const { return m_track; };
int GetKey() const { return m_key; };
// refresh keys displayed in track view.
void RefreshTrackView();
void RecordTrackUndo();
bool CanReloadKey() const { return !m_bNoReloadKey; };
protected:
virtual void OnOK() {};
virtual void OnCancel() {};
IAnimTrack* m_track;
IAnimNode* m_node;
int m_key;
bool m_bNoReloadKey;
};
#endif // __ikeydlg_h__