//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: ikeydlg.h // Version: v1.00 // Created: 21/8/2002 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __ikeydlg_h__ #define __ikeydlg_h__ #if _MSC_VER > 1000 #pragma once #endif #include "IMovieSystem.h" class IKeyDlg : public CDialog { public: explicit IKeyDlg(UINT nIDTemplate, CWnd* pParentWnd = NULL); virtual void SetKey(IAnimNode *node, IAnimTrack *track, int key) = 0; IAnimNode* GetNode() const { return m_node; }; IAnimTrack* GetTrack() const { return m_track; }; int GetKey() const { return m_key; }; // refresh keys displayed in track view. void RefreshTrackView(); void RecordTrackUndo(); bool CanReloadKey() const { return !m_bNoReloadKey; }; protected: virtual void OnOK() {}; virtual void OnCancel() {}; IAnimTrack* m_track; IAnimNode* m_node; int m_key; bool m_bNoReloadKey; }; #endif // __ikeydlg_h__