Files
FC1/Editor/EquipPackDialog.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

82 lines
2.1 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001.
// -------------------------------------------------------------------------
// File name: equippackdialog.h
// Version: v1.00
// Created: 27/06/2002 by Lennert Schneider.
// Compilers: Visual C++ 7.0
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Controls\PropertyCtrl.h"
#include "equippack.h"
struct IVariable;
typedef std::list<SEquipment> TLstString;
typedef TLstString::iterator TLstStringIt;
// CEquipPackDialog dialog
class CEquipPackDialog : public CDialog
{
DECLARE_DYNAMIC(CEquipPackDialog)
private:
CPropertyCtrl m_AmmoPropWnd;
CComboBox m_EquipPacksList;
CListBox m_AvailEquipList;
CListBox m_EquipList;
CButton m_OkBtn;
CButton m_ExportBtn;
CButton m_AddBtn;
CButton m_DeleteBtn;
CButton m_RenameBtn;
CButton m_InsertBtn;
CButton m_RemoveBtn;
TLstString m_lstAvailEquip;
CString m_sCurrEquipPack;
bool m_bChanged;
private:
void UpdateEquipPacksList();
void UpdateEquipPackParams();
void AmmoUpdateCallback(IVariable *pVar);
SEquipment* GetEquipment(CString sDesc);
public:
void SetCurrEquipPack(CString &sValue) { m_sCurrEquipPack=sValue; }
CString GetCurrEquipPack() { return m_sCurrEquipPack; }
public:
CEquipPackDialog(CWnd* pParent = NULL); // standard constructor
virtual ~CEquipPackDialog();
// Dialog Data
enum { IDD = IDD_EQUIPPACKS };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
virtual BOOL OnInitDialog();
afx_msg void OnCbnSelchangeEquippack();
afx_msg void OnBnClickedAdd();
afx_msg void OnBnClickedDelete();
afx_msg void OnBnClickedRename();
afx_msg void OnBnClickedInsert();
afx_msg void OnBnClickedRemove();
afx_msg void OnLbnSelchangeEquipavaillst();
afx_msg void OnLbnSelchangeEquipusedlst();
afx_msg void OnBnClickedImport();
afx_msg void OnBnClickedExport();
afx_msg void OnDestroy();
};