Files
FC1/Editor/Brush/BrushMtl.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

38 lines
1.2 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: brushmtl.cpp
// Version: v1.00
// Created: 2/12/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "BrushMtl.h"
#define BASE_SHADER_NAME "$Editor"
#define DEFAULT_SHADER "TemplDecal"
#define DEFAULT_TEXTURE "Checker.tga"
//////////////////////////////////////////////////////////////////////////
CBrushMtl::CBrushMtl()
{
m_shaderItem.m_pShader = 0;
m_shaderItem.m_pShaderResources = 0;
// Default shader.
m_shaderName = DEFAULT_SHADER;
m_sr.m_Textures[EFTT_DIFFUSE].m_Name = DEFAULT_TEXTURE;
}
//////////////////////////////////////////////////////////////////////////
void CBrushMtl::ReloadShader()
{
m_shaderItem = GetIEditor()->GetRenderer()->EF_LoadShaderItem( BASE_SHADER_NAME,eSH_Misc,true,m_shaderName,0,&m_sr );
}