Files
FC1/CrySoundSystem/CrySoundSystem.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

91 lines
2.2 KiB
C++

// CrySoundSystem.cpp : Defines the entry point for the DLL application.
//
#include "stdafx.h"
#ifdef USING_CRY_MEMORY_MANAGER
#ifndef _XBOX
_ACCESS_POOL;
#endif //_XBOX
#else //USING_CRY_MEMORY_MANAGER
//! Structre filled by call to CryModuleGetMemoryInfo()
struct CryModuleMemoryInfo
{
//! Total Ammount of memory allocated.
int allocated;
//! Total Ammount of memory freed.
int freed;
//! Total number of memory allocations.
int num_allocations;
};
extern "C" __declspec(dllexport) void CryModuleGetMemoryInfo( CryModuleMemoryInfo *pMemInfo )
{
#if (defined CS_VERSION_372) || (defined CS_VERSION_361)
unsigned int nCurrentAlloced;
unsigned int nMaxAlloced;
#else
size_t nCurrentAlloced;
size_t nMaxAlloced;
#endif
CS_GetMemoryStats(&nCurrentAlloced, &nMaxAlloced);
pMemInfo->allocated = nMaxAlloced;
pMemInfo->freed = 0;
pMemInfo->num_allocations = 0;
};
#endif //USING_CRY_MEMORY_MANAGER
#include "DummySound.h"
#include <Cry_Camera.h>
#include "SoundSystem.h"
//////////////////////////////////////////////////////////////////////////////////////////////
// dll interface
//////////////////////////////////////////////////////////////////////////
// Pointer to Global ISystem.
static ISystem* gISystem = 0;
ISystem* GetISystem()
{
return gISystem;
}
//////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////
extern "C" ISoundSystem* CreateSoundSystem(struct ISystem* pISystem, void* pInitData)
{
gISystem = pISystem;
//create a brand new sound system
#ifndef _XBOX
CSoundSystem* pSoundSystem = new CSoundSystem(pISystem, (HWND)pInitData);
if (!pSoundSystem || !pSoundSystem->IsOK())
{
//if the sound system cannot be created or initialized,
//create the dummy sound system (NULL sound system, same as for
//dedicated server)
if (pSoundSystem)
pSoundSystem->Release();
#endif
CDummySoundSystem *pDummySound=new CDummySoundSystem(pISystem, (HWND)pInitData);
return pDummySound;
#ifndef _XBOX
}
return pSoundSystem;
#endif
}
#ifndef __MWERKS__
#ifndef _XBOX
///////////////////////////////////////////////
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
return TRUE;
}
#endif //_XBOX
#endif
#include <CrtDebugStats.h>