// CrySoundSystem.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" #ifdef USING_CRY_MEMORY_MANAGER #ifndef _XBOX _ACCESS_POOL; #endif //_XBOX #else //USING_CRY_MEMORY_MANAGER //! Structre filled by call to CryModuleGetMemoryInfo() struct CryModuleMemoryInfo { //! Total Ammount of memory allocated. int allocated; //! Total Ammount of memory freed. int freed; //! Total number of memory allocations. int num_allocations; }; extern "C" __declspec(dllexport) void CryModuleGetMemoryInfo( CryModuleMemoryInfo *pMemInfo ) { #if (defined CS_VERSION_372) || (defined CS_VERSION_361) unsigned int nCurrentAlloced; unsigned int nMaxAlloced; #else size_t nCurrentAlloced; size_t nMaxAlloced; #endif CS_GetMemoryStats(&nCurrentAlloced, &nMaxAlloced); pMemInfo->allocated = nMaxAlloced; pMemInfo->freed = 0; pMemInfo->num_allocations = 0; }; #endif //USING_CRY_MEMORY_MANAGER #include "DummySound.h" #include #include "SoundSystem.h" ////////////////////////////////////////////////////////////////////////////////////////////// // dll interface ////////////////////////////////////////////////////////////////////////// // Pointer to Global ISystem. static ISystem* gISystem = 0; ISystem* GetISystem() { return gISystem; } ////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////// extern "C" ISoundSystem* CreateSoundSystem(struct ISystem* pISystem, void* pInitData) { gISystem = pISystem; //create a brand new sound system #ifndef _XBOX CSoundSystem* pSoundSystem = new CSoundSystem(pISystem, (HWND)pInitData); if (!pSoundSystem || !pSoundSystem->IsOK()) { //if the sound system cannot be created or initialized, //create the dummy sound system (NULL sound system, same as for //dedicated server) if (pSoundSystem) pSoundSystem->Release(); #endif CDummySoundSystem *pDummySound=new CDummySoundSystem(pISystem, (HWND)pInitData); return pDummySound; #ifndef _XBOX } return pSoundSystem; #endif } #ifndef __MWERKS__ #ifndef _XBOX /////////////////////////////////////////////// BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { return TRUE; } #endif //_XBOX #endif #include