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romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

447 lines
10 KiB
C

/*
** $Id: ldo.c,v 1.138 2001/07/16 20:24:48 roberto Exp $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#include <setjmp.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define LUA_PRIVATE
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lparser.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#include "lundump.h"
#include "lvm.h"
#include "lzio.h"
#include "platform.h"
#include "../LuaCryPakIO.h"
/* space to handle stack overflow errors */
#define EXTRA_STACK (2*LUA_MINSTACK)
static void restore_stack_limit (lua_State *L) {
StkId limit = L->stack+(L->stacksize-EXTRA_STACK)-1;
if (L->top < limit)
L->stack_last = limit;
}
void luaD_init (lua_State *L, int stacksize) {
stacksize += EXTRA_STACK;
L->stack = luaM_newvector(L, stacksize, TObject);
L->stacksize = stacksize;
L->basefunc.base = L->top = L->stack;
restore_stack_limit(L);
}
void luaD_stackerror (lua_State *L) {
if (L->stack_last == L->stack+L->stacksize-1) {
/* overflow while handling overflow */
luaD_breakrun(L, LUA_ERRERR); /* break run without error message */
}
else {
L->stack_last += EXTRA_STACK; /* to be used by error message */
lua_assert(L->stack_last == L->stack+L->stacksize-1);
luaD_error(L, l_s("stack overflow"));
}
}
/*
** adjust top to new value; assume that new top is valid
*/
void luaD_adjusttop (lua_State *L, StkId newtop) {
while (L->top < newtop)
setnilvalue(L->top++);
L->top = newtop; /* `newtop' could be lower than `top' */
}
/*
** Open a hole inside the stack at `pos'
*/
static void luaD_openstack (lua_State *L, StkId pos) {
int i = L->top-pos;
while (i--) setobj(pos+i+1, pos+i);
incr_top;
}
static void dohook (lua_State *L, lua_Debug *ar, lua_Hook hook) {
StkId old_top = L->top;
luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */
L->allowhooks = 0; /* cannot call hooks inside a hook */
lua_unlock(L);
(*hook)(L, ar);
lua_lock(L);
lua_assert(L->allowhooks == 0);
L->allowhooks = 1;
L->top = old_top;
}
void luaD_lineHook (lua_State *L, int line, lua_Hook linehook) {
if (L->allowhooks) {
lua_Debug ar;
ar.event = l_s("line");
ar._ci = L->ci;
ar.currentline = line;
dohook(L, &ar, linehook);
}
}
static void luaD_callHook (lua_State *L, lua_Hook callhook,
const l_char *event) {
if (L->allowhooks) {
lua_Debug ar;
ar.event = event;
ar._ci = L->ci;
L->ci->pc = NULL; /* function is not active */
dohook(L, &ar, callhook);
}
}
static StkId callCclosure (lua_State *L, const struct Closure *cl) {
int nup = cl->nupvalues; /* number of upvalues */
int n;
luaD_checkstack(L, nup+LUA_MINSTACK); /* ensure minimum stack size */
for (n=0; n<nup; n++) /* copy upvalues as extra arguments */
setobj(L->top++, &cl->upvalue[n]);
lua_unlock(L);
n = (*cl->f.c)(L); /* do the actual call */
lua_lock(L);
return L->top - n; /* return index of first result */
}
/*
** Call a function (C or Lua). The function to be called is at *func.
** The arguments are on the stack, right after the function.
** When returns, all the results are on the stack, starting at the original
** function position.
*/
void luaD_call (lua_State *L, StkId func) {
lua_Hook callhook;
StkId firstResult;
CallInfo ci;
if (ttype(func) != LUA_TFUNCTION) {
/* `func' is not a function; check the `function' tag method */
Closure *tm = luaT_gettmbyObj(G(L), func, TM_FUNCTION);
if (tm == NULL)
luaG_typeerror(L, func, l_s("call"));
luaD_openstack(L, func);
setclvalue(func, tm); /* tag method is the new function to be called */
}
ci.prev = L->ci; /* chain new callinfo */
L->ci = &ci;
ci.base = func+1;
callhook = L->callhook;
if (callhook)
luaD_callHook(L, callhook, l_s("call"));
firstResult = (clvalue(func)->isC ? callCclosure(L, clvalue(func)) :
luaV_execute(L, clvalue(func), func+1));
if (callhook) /* same hook that was active at entry */
luaD_callHook(L, callhook, l_s("return"));
L->ci = ci.prev; /* unchain callinfo */
/* move results to `func' (to erase parameters and function) */
while (firstResult < L->top)
setobj(func++, firstResult++);
L->top = func;
#ifdef NO_EXPLICIT_GC
luaC_checkGC(L);
#endif
}
/*
** Execute a protected call.
*/
struct CallS { /* data to `f_call' */
StkId func;
int nresults;
};
static void f_call (lua_State *L, void *ud) {
struct CallS *c = (struct CallS *)ud;
luaD_call(L, c->func);
if (c->nresults != LUA_MULTRET)
luaD_adjusttop(L, c->func + c->nresults);
}
LUA_API int lua_call (lua_State *L, int nargs, int nresults) {
StkId func;
struct CallS c;
int status;
lua_lock(L);
func = L->top - (nargs+1); /* function to be called */
c.func = func; c.nresults = nresults;
status = luaD_runprotected(L, f_call, &c);
if (status != 0) /* an error occurred? */
L->top = func; /* remove parameters from the stack */
lua_unlock(L);
return status;
}
/*
** Execute a protected parser.
*/
struct SParser { /* data to `f_parser' */
ZIO *z;
int bin;
};
static void f_parser (lua_State *L, void *ud) {
struct SParser *p = (struct SParser *)ud;
Proto *tf = p->bin ? luaU_undump(L, p->z) : luaY_parser(L, p->z);
luaV_Lclosure(L, tf, 0);
}
static int protectedparser (lua_State *L, ZIO *z, int bin) {
struct SParser p;
lu_mem old_blocks;
int status;
lua_lock(L);
p.z = z; p.bin = bin;
/* before parsing, give a (good) chance to GC */
//if (G(L)->nblocks/8 >= G(L)->GCthreshold/10)
// luaC_collectgarbage(L);
old_blocks = G(L)->nblocks;
status = luaD_runprotected(L, f_parser, &p);
if (status == 0) {
/* add new memory to threshold (as it probably will stay) */
lua_assert(G(L)->nblocks >= old_blocks);
G(L)->GCthreshold += (G(L)->nblocks - old_blocks);
}
else if (status == LUA_ERRRUN) /* an error occurred: correct error code */
status = LUA_ERRSYNTAX;
lua_unlock(L);
return status;
}
#ifndef PS2
#include <stdio.h>
#else
#include "File.h"
#endif
#include <stdlib.h>
#ifdef _XBOX
static void _ConvertNameForXBox(char *dst, const char *src)
{
int len, n, m;
//! On XBox d:\ represents current working directory (C:\MasterCD)
//! only back slash (\) can be used
strcpy(dst, "d:\\");
if (src[0]=='.' && (src[1]=='\\' || src[1]=='/'))
strcat(dst, &src[2]);
else
strcat(dst, src);
len = strlen(dst);
for (n=0; dst[n]; n++)
{
if ( dst[n] == '/' )
dst[n] = '\\';
if (n > 8 && n+3 < len && dst[n] == '\\' && dst[n+1] == '.' && dst[n+2] == '.')
{
m = n+3;
n--;
while (dst[n] != '\\')
{
n--;
if (!n)
break;
}
if (n)
{
memmove(&dst[n], &dst[m], len-m+1);
len -= m-n;
n--;
}
}
}
}
#endif
FILE * fxopen(const char *file, const char *mode)
{
// SetFileAttributes(file,FILE_ATTRIBUTE_ARCHIVE);
#ifdef _XBOX
char name[256];
_ConvertNameForXBox(name, file);
#ifdef USE_CRYPAK
return CryPakOpen(name,mode);
#else
return (fopen(name,mode));
#endif
#else
#ifdef USE_CRYPAK
return CryPakOpen(file,mode);
#else
return (fopen(file,mode));
#endif
#endif
}
void fxclose(FILE *f)
{
#ifdef USE_CRYPAK
CryPakClose(f);
#else
fclose(f);
#endif
}
LUA_API int lua_loadfile (lua_State *L, const l_char *filename) {
ZIO z;
int status;
int bin; /* flag for file mode */
int nlevel; /* level on the stack of filename */
#ifdef PS2
FILE *f;
if (filename != NULL)
f = fxopen(filename, l_s("r"));
#else
FILE *f = (filename == NULL) ? stdin : fxopen(filename, l_s("r"));
#endif
if (f == NULL) return LUA_ERRFILE; /* unable to open file */
bin = (CryPakUngetc(CryPakGetc(f), f) == LUA_SIGNATURE[0]);
#ifndef PS2
if (bin && f != stdin) {
fxclose(f);
f = fxopen(filename, l_s("rb")); /* reopen in binary mode */
if (f == NULL) return LUA_ERRFILE; /* unable to reopen file */
}
#endif
lua_pushliteral(L, l_s("@"));
lua_pushstring(L, (filename == NULL) ? l_s("(stdin)") : filename);
lua_concat(L, 2);
nlevel = lua_gettop(L);
filename = lua_tostring(L, -1); /* filename = `@'..filename */
luaZ_Fopen(&z, f, filename);
status = protectedparser(L, &z, bin);
lua_remove(L, nlevel); /* remove filename */
#ifndef PS2
if (f != stdin)
#endif
fxclose(f);
return status;
}
LUA_API int lua_loadbuffer (lua_State *L, const l_char *buff, size_t size,
const l_char *name) {
ZIO z;
int status;
if (!name) name = l_s("?");
luaZ_mopen(&z, buff, size, name);
status = protectedparser(L, &z, buff[0]==LUA_SIGNATURE[0]);
return status;
}
/*
** {======================================================
** Error-recover functions (based on long jumps)
** =======================================================
*/
/* chain list of long jump buffers */
struct lua_longjmp {
jmp_buf b;
struct lua_longjmp *previous;
volatile int status; /* error code */
};
static void message (lua_State *L, const l_char *s) {
StkId top = L->top;
luaV_getglobal(L, luaS_newliteral(L, l_s(LUA_ERRORMESSAGE)), top);
if (ttype(top) == LUA_TFUNCTION) {
incr_top;
setsvalue(top+1, luaS_new(L, s));
incr_top;
luaD_call(L, top);
L->top = top;
}
}
/*
** Reports an error, and jumps up to the available recovery label
*/
void luaD_error (lua_State *L, const l_char *s) {
if (s) message(L, s);
luaD_breakrun(L, LUA_ERRRUN);
}
void luaD_breakrun (lua_State *L, int errcode) {
if (L->errorJmp) {
L->errorJmp->status = errcode;
longjmp(L->errorJmp->b, 1);
}
else {
if (errcode != LUA_ERRMEM)
message(L, l_s("unable to recover; exiting\n"));
#ifdef PS2
OutputDebugString("Something wrong here");
FORCE_EXIT();
#else
//FORCE_EXIT();
#if defined(WIN64) || defined(LINUX64)
abort();
#else
DEBUG_BREAK;
#endif
#endif
}
}
int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud) {
CallInfo *oldci = L->ci;
StkId oldtop = L->top;
struct lua_longjmp lj;
int allowhooks = L->allowhooks;
lj.status = 0;
lj.previous = L->errorJmp; /* chain new error handler */
L->errorJmp = &lj;
if (setjmp(lj.b) == 0)
(*f)(L, ud);
else { /* an error occurred: restore the state */
L->allowhooks = allowhooks;
L->ci = oldci;
L->top = oldtop;
restore_stack_limit(L);
}
L->errorJmp = lj.previous; /* restore old error handler */
return lj.status;
}
/* }====================================================== */