Files
FC1/CryMovie/StdAfx.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

42 lines
1.2 KiB
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__0B7BFEE0_95B3_4DD3_956A_33AD2ADB212D__INCLUDED_)
#define AFX_STDAFX_H__0B7BFEE0_95B3_4DD3_956A_33AD2ADB212D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//////////////////////////////////////////////////////////////////////////
// THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE.
// Disable STL threading support, (makes STL faster)
//////////////////////////////////////////////////////////////////////////
#define _NOTHREADS
#define _STLP_NO_THREADS
//////////////////////////////////////////////////////////////////////////
#include <vector>
#include <list>
#include <map>
#include <algorithm>
#include "platform.h"
#if !defined(LINUX)
#include <assert.h>
#endif
#include "Cry_Math.h"
#include <IXml.h>
#include <IEntitySystem.h>
#include <IMovieSystem.h>
#include "smartptr.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__0B7BFEE0_95B3_4DD3_956A_33AD2ADB212D__INCLUDED_)