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FC1/CryGame/XSystemEntities.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

//////////////////////////////////////////////////////////////////////
//
// Crytek Source code
// Copyright (c) Crytek 2001-2004
//
//////////////////////////////////////////////////////////////////////
#ifndef XSYSTEMENTITIES_H
#define XSYSTEMENTITIES_H
// stores data needed to spawn/remove the entities at runtime
//////////////////////////////////////////////////////////////////////////
class CEntityStreamData
{
public:
CEntityStreamData();
~CEntityStreamData();
XDOM::IXMLDOMNodePtr m_pNode;
bool m_bSpawn;
};
typedef std::list<CEntityStreamData> CEntityStreamDataList;
typedef CEntityStreamDataList::iterator CEntityStreamDataListIt;
#endif