43 lines
1.7 KiB
C
43 lines
1.7 KiB
C
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: ProjectDefines.h
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// Version: v1.00
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// Created: 3/30/2004 by MartinM.
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// Compilers: Visual Studio.NET
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// Description: to get some defines available in every CryEngine project
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef PROJECTDEFINES_H
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#define PROJECTDEFINES_H
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#define GAME_IS_FARCRY
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#if defined(LINUX)
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#if defined(LINUX64)
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#define NOT_USE_PUNKBUSTER_SDK
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#endif
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#define _DATAPROBE
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#define NOT_USE_BINK_SDK // mainly needed for licencees to compile without the Bink integration
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#define NOT_USE_DIVX_SDK // mainly needed for licencees to compile without the DivX integration
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#define EXCLUDE_UBICOM_CLIENT_SDK // to compile a standalone server without the client integration
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#else
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#define _DATAPROBE
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// #define NOT_USE_UBICOM_SDK // mainly needed for licencees to compile without the UBI.com integration
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// #define NOT_USE_PUNKBUSTER_SDK // mainly needed for licencees to compile without the Punkbuster integration
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// #define NOT_USE_BINK_SDK // mainly needed for licencees to compile without the Bink integration
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// #define NOT_USE_DIVX_SDK // mainly needed for licencees to compile without the DivX integration
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// #define NOT_USE_ASE_SDK // mainly needed for licencees to compile without the ASE integration
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// #define EXCLUDE_UBICOM_CLIENT_SDK // to compile a standalone server without the client integration
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#endif //LINUX
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#endif // PROJECTDEFINES_H
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