//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: ProjectDefines.h // Version: v1.00 // Created: 3/30/2004 by MartinM. // Compilers: Visual Studio.NET // Description: to get some defines available in every CryEngine project // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef PROJECTDEFINES_H #define PROJECTDEFINES_H #define GAME_IS_FARCRY #if defined(LINUX) #if defined(LINUX64) #define NOT_USE_PUNKBUSTER_SDK #endif #define _DATAPROBE #define NOT_USE_BINK_SDK // mainly needed for licencees to compile without the Bink integration #define NOT_USE_DIVX_SDK // mainly needed for licencees to compile without the DivX integration #define EXCLUDE_UBICOM_CLIENT_SDK // to compile a standalone server without the client integration #else #define _DATAPROBE // #define NOT_USE_UBICOM_SDK // mainly needed for licencees to compile without the UBI.com integration // #define NOT_USE_PUNKBUSTER_SDK // mainly needed for licencees to compile without the Punkbuster integration // #define NOT_USE_BINK_SDK // mainly needed for licencees to compile without the Bink integration // #define NOT_USE_DIVX_SDK // mainly needed for licencees to compile without the DivX integration // #define NOT_USE_ASE_SDK // mainly needed for licencees to compile without the ASE integration // #define EXCLUDE_UBICOM_CLIENT_SDK // to compile a standalone server without the client integration #endif //LINUX #endif // PROJECTDEFINES_H