Files
FC1/CryCommon/MakMatInfoFromMAT_ENTITY.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

288 lines
12 KiB
C

#ifndef _MAKEMATINFOFROMMAT_ENTITY_H_
#define _MAKEMATINFOFROMMAT_ENTITY_H_
// material loading code is shared between resource compiler and 3dengine
inline int SetTexType(TextureMap3 *tm)
{
if (tm->type == TEXMAP_CUBIC)
return eTT_Cubemap;
else
if (tm->type == TEXMAP_AUTOCUBIC)
return eTT_AutoCubemap;
return eTT_Base;
}
// szFileName - [May be NULL] the file name (without the path) of the file containing the MAT_ENTITY chunk
// szFolderName - the folder path where the file containing the MAT_ENTITY chunk resides; with the trailing shash.
// This is used for searching textures.
inline bool CIndexedMesh__LoadMaterial(const char *szFileName, const char *szFolderName,
CMatInfo & newMat, IRenderer * pRenderer, MAT_ENTITY * me)
{
SInputShaderResources Res;
memset(&Res, 0, sizeof(Res));
SLightMaterial LMs;
if (me->m_New && (me->col_d.r>5 || me->col_d.g>5 || me->col_d.b>5 || me->col_s.r>5 || me->col_s.g>5 || me->col_s.b>5))
{
Res.m_LMaterial = &LMs;
Res.m_LMaterial->Front.m_Ambient = CFColor(me->col_a.r/255.f,me->col_a.g/255.f,me->col_a.b/255.f);
Res.m_LMaterial->Front.m_Diffuse = CFColor(me->col_d.r/255.f,me->col_d.g/255.f,me->col_d.b/255.f);
Res.m_LMaterial->Front.m_Specular = CFColor(me->col_s.r/255.f,me->col_s.g/255.f,me->col_s.b/255.f);
Res.m_LMaterial->Front.m_Specular *= me->specLevel;
Res.m_LMaterial->Front.m_Specular.Clamp();
Res.m_LMaterial->Front.m_Emission = Res.m_LMaterial->Front.m_Diffuse * me->selfIllum;
Res.m_LMaterial->Front.m_SpecShininess = me->specShininess;
}
char diffuse[256]="";
strcpy(diffuse, me->map_d.name);
char bump[256]="";
strcpy(bump, me->map_b.name);
char normalmap[256]="";
if(me->map_displ.name[0] && (me->flags & MTLFLAG_CRYSHADER))
strcpy(normalmap, me->map_displ.name);
char opacity[256]="";
char decal[256]="";
if(me->map_o.name[0])
{
if (me->flags & MTLFLAG_CRYSHADER)
strcpy(decal, me->map_o.name);
else
strcpy(opacity, me->map_o.name);
}
char gloss[256]="";
if(me->map_g.name[0])
strcpy(gloss, me->map_g.name);
char cubemap[256]="";
char env[256]="";
if(me->map_e.name[0])
strcpy(env, me->map_e.name);
char spec[256]="";
if(me->map_s.name[0])
strcpy(spec, me->map_s.name);
char det[256]="";
if(me->map_detail.name[0])
strcpy(det, me->map_detail.name);
char subsurf[256]="";
if(me->map_subsurf.name[0])
strcpy(subsurf, me->map_subsurf.name);
char refl[256]="";
if(me->map_e.name[0])
strcpy(refl, me->map_e.name);
char * mat_name = me->name;
// fill MatInfo struct
// CMatInfo newMat & = MatInfo;
// strcpy(newMat.szDiffuse, diffuse);
if (me->Dyn_Bounce == 1.0f)
newMat.m_Flags |= MIF_PHYSIC;
if (me->Dyn_StaticFriction == 1.0f)
newMat.m_Flags |= MIF_NOCASTSHADOWS;
/* if (nLM > 0)
{
Res.m_Textures[EFTT_LIGHTMAP].m_TU.m_ITexPic = m_pSystem->GetIRenderer()->EF_GetTextureByID(nLM);
Res.m_Textures[EFTT_LIGHTMAP].m_Name = Res.m_Textures[EFTT_LIGHTMAP].m_TU.m_ITexPic->GetName();
}
if (nLM_LD > 0)
{
Res.m_Textures[EFTT_LIGHTMAP_DIR].m_TU.m_ITexPic = m_pSystem->GetIRenderer()->EF_GetTextureByID(nLM_LD);
Res.m_Textures[EFTT_LIGHTMAP_DIR].m_Name = Res.m_Textures[EFTT_LIGHTMAP].m_TU.m_ITexPic->GetName();
}*/
Res.m_TexturePath = szFolderName;
Res.m_Textures[EFTT_DIFFUSE].m_Name = diffuse;
Res.m_Textures[EFTT_GLOSS].m_Name = gloss;
Res.m_Textures[EFTT_SUBSURFACE].m_Name = subsurf;
Res.m_Textures[EFTT_BUMP].m_Name = bump;
Res.m_Textures[EFTT_NORMALMAP].m_Name = normalmap;
Res.m_Textures[EFTT_CUBEMAP].m_Name = cubemap[0] ? cubemap : env;
Res.m_Textures[EFTT_SPECULAR].m_Name = spec;
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_Name = det;
Res.m_Textures[EFTT_OPACITY].m_Name = opacity;
Res.m_Textures[EFTT_DECAL_OVERLAY].m_Name = decal;
Res.m_Textures[EFTT_SUBSURFACE].m_Name = subsurf;
Res.m_Textures[EFTT_REFLECTION].m_Name = refl;
Res.m_Textures[EFTT_REFLECTION].m_TU.m_eTexType = (ETexType)SetTexType(&me->map_e);
Res.m_Textures[EFTT_SUBSURFACE].m_TU.m_eTexType = (ETexType)SetTexType(&me->map_subsurf);
Res.m_Textures[EFTT_BUMP].m_TU.m_eTexType = eTT_Bumpmap;
Res.m_ResFlags = me->flags;
Res.m_Opacity = me->opacity;
Res.m_AlphaRef = me->Dyn_SlidingFriction;
if (me->flags & MTLFLAG_CRYSHADER)
Res.m_AlphaRef = me->alpharef;
if (decal[0])
Res.m_Textures[EFTT_DECAL_OVERLAY].m_Amount = me->map_o.Amount;
Res.m_Textures[EFTT_DIFFUSE].m_Amount = me->map_d.Amount;
Res.m_Textures[EFTT_BUMP].m_Amount = me->map_b.Amount;
if (me->flags & MTLFLAG_CRYSHADER)
Res.m_Textures[EFTT_NORMALMAP].m_Amount = me->map_displ.Amount;
Res.m_Textures[EFTT_OPACITY].m_Amount = me->map_o.Amount;
Res.m_Textures[EFTT_REFLECTION].m_Amount = me->map_e.Amount;
Res.m_Textures[EFTT_SUBSURFACE].m_Amount = me->map_subsurf.Amount;
Res.m_Textures[EFTT_DIFFUSE].m_TexFlags = me->map_d.flags;
//Res.m_Textures[EFTT_SUBSURFACE].m_TexFlags = me->map_d.flags;
Res.m_Textures[EFTT_GLOSS].m_TexFlags = me->map_g.flags;
Res.m_Textures[EFTT_BUMP].m_TexFlags = me->map_b.flags;
Res.m_Textures[EFTT_CUBEMAP].m_TexFlags = me->map_e.flags;
Res.m_Textures[EFTT_SPECULAR].m_TexFlags = me->map_s.flags;
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexFlags = me->map_detail.flags;
Res.m_Textures[EFTT_SUBSURFACE].m_TexFlags = me->map_subsurf.flags;
Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Tiling[0] = me->map_d.uscl_val;
Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Tiling[1] = me->map_d.vscl_val;
Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Offs[0] = me->map_d.uoff_val;
Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Offs[1] = me->map_d.voff_val;
Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Rot[0] = Degr2Word(me->map_d.urot_val);
Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Rot[1] = Degr2Word(me->map_d.vrot_val);
Res.m_Textures[EFTT_DIFFUSE].m_bUTile = me->map_d.utile;
Res.m_Textures[EFTT_DIFFUSE].m_bVTile = me->map_d.vtile;
Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Tiling[0] = me->map_b.uscl_val;
Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Tiling[1] = me->map_b.vscl_val;
Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Offs[0] = me->map_b.uoff_val;
Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Offs[1] = me->map_b.voff_val;
Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Rot[0] = Degr2Word(me->map_b.urot_val);
Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Rot[1] = Degr2Word(me->map_b.vrot_val);
Res.m_Textures[EFTT_BUMP].m_bUTile = me->map_b.utile;
Res.m_Textures[EFTT_BUMP].m_bVTile = me->map_b.vtile;
Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Tiling[0] = me->map_s.uscl_val;
Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Tiling[1] = me->map_s.vscl_val;
Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Offs[0] = me->map_s.uoff_val;
Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Offs[1] = me->map_s.voff_val;
Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Rot[0] = Degr2Word(me->map_s.urot_val);
Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Rot[1] = Degr2Word(me->map_s.vrot_val);
Res.m_Textures[EFTT_SPECULAR].m_bUTile = me->map_b.utile;
Res.m_Textures[EFTT_SPECULAR].m_bVTile = me->map_b.vtile;
Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Tiling[0] = me->map_g.uscl_val;
Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Tiling[1] = me->map_g.vscl_val;
Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Offs[0] = me->map_g.uoff_val;
Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Offs[1] = me->map_g.voff_val;
Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Rot[0] = Degr2Word(me->map_g.urot_val);
Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Rot[1] = Degr2Word(me->map_g.vrot_val);
Res.m_Textures[EFTT_GLOSS].m_bUTile = me->map_g.utile;
Res.m_Textures[EFTT_GLOSS].m_bVTile = me->map_g.vtile;
if (!Res.m_Textures[EFTT_DETAIL_OVERLAY].m_Name.empty())
{
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Tiling[0] = me->map_detail.uscl_val;
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Tiling[1] = me->map_detail.vscl_val;
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Offs[0] = me->map_detail.uoff_val;
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Offs[1] = me->map_detail.voff_val;
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Rot[0] = Degr2Word(me->map_detail.urot_val);
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Rot[1] = Degr2Word(me->map_detail.vrot_val);
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_bUTile = me->map_detail.utile;
Res.m_Textures[EFTT_DETAIL_OVERLAY].m_bVTile = me->map_detail.vtile;
}
if (!Res.m_Textures[EFTT_OPACITY].m_Name.empty())
{
Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Tiling[0] = me->map_o.uscl_val;
Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Tiling[1] = me->map_o.vscl_val;
Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Rot[0] = Degr2Word(me->map_o.urot_val);
Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Rot[1] = Degr2Word(me->map_o.vrot_val);
Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Offs[0] = me->map_o.uoff_val;
Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Offs[1] = me->map_o.voff_val;
Res.m_Textures[EFTT_OPACITY].m_bUTile = me->map_o.utile;
Res.m_Textures[EFTT_OPACITY].m_bVTile = me->map_o.vtile;
}
if (!Res.m_Textures[EFTT_DECAL_OVERLAY].m_Name.empty())
{
Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Tiling[0] = me->map_o.uscl_val;
Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Tiling[1] = me->map_o.vscl_val;
Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Rot[0] = Degr2Word(me->map_o.urot_val);
Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Rot[1] = Degr2Word(me->map_o.vrot_val);
Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Offs[0] = me->map_o.uoff_val;
Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Offs[1] = me->map_o.voff_val;
Res.m_Textures[EFTT_DECAL_OVERLAY].m_bUTile = me->map_o.utile;
Res.m_Textures[EFTT_DECAL_OVERLAY].m_bVTile = me->map_o.vtile;
}
char mName[128];
strcpy(mName, mat_name);
char *str = strchr(mat_name, '/');
if (str)
{
mName[str-mat_name] = 0;
strncpy(newMat.sScriptMaterial, &str[1], sizeof(newMat.sScriptMaterial));
newMat.sScriptMaterial[sizeof(newMat.sScriptMaterial)-1]=0;
}
else
{
newMat.sScriptMaterial[0] = 0;
}
char *templName = NULL;;
if(strnicmp(mName, "$s_",3)==0)
{
templName = &mName[3];
}
else if(str=strchr(mName, '('))
{
mName[str-mName] = 0;
templName = &mName[str-mName+1];
if(str=strchr(templName, ')'))
templName[str-templName] = 0;
}
uchar nInvert = 0;
if (templName && templName[0] == '#')
{
templName++;
nInvert = 1;
}
// newMat.SetName(mName); // set material name
strncpy( newMat.sMaterialName, mName, sizeof(newMat.sMaterialName) );
newMat.sMaterialName[sizeof(newMat.sMaterialName)-1] = 0;
// load shader
if(mName[0]==0)
strcpy(mName,"nodraw");
if(!templName || !templName[0])
templName = "nodraw";
if(pRenderer) // in compiler there is no renderer
newMat.shaderItem = pRenderer->EF_LoadShaderItem(mName, eSH_World, true, templName, 0, &Res);
// newMat.shaderItem->m_pShader->AdjustResources(newMat.shaderItem->m_pShaderResources);
// IShader * ef = newMat.shaderItem.m_pShader->GetTemplate(-1);
// if(ef->GetPhysMaterialFlags() & MATF_NOCLIP)
// newMat.m_Flags &= ~MIF_PHYSIC;
// strcpy(newMat.szFolderName, szFolderName);
// remember polybump state
newMat.m_Flags &= ~MIF_POLYBUMP;
newMat.fAlpha = me->opacity;
if(!pRenderer)
{ // in compiler remember also source MAT_ENTITY
assert(newMat.pMatEnt != me);
newMat.pMatEnt = new MAT_ENTITY;
*newMat.pMatEnt = *me;
}
return true;
}
#endif // _MAKEMATINFOFROMMAT_ENTITY_H_