#ifndef _MAKEMATINFOFROMMAT_ENTITY_H_ #define _MAKEMATINFOFROMMAT_ENTITY_H_ // material loading code is shared between resource compiler and 3dengine inline int SetTexType(TextureMap3 *tm) { if (tm->type == TEXMAP_CUBIC) return eTT_Cubemap; else if (tm->type == TEXMAP_AUTOCUBIC) return eTT_AutoCubemap; return eTT_Base; } // szFileName - [May be NULL] the file name (without the path) of the file containing the MAT_ENTITY chunk // szFolderName - the folder path where the file containing the MAT_ENTITY chunk resides; with the trailing shash. // This is used for searching textures. inline bool CIndexedMesh__LoadMaterial(const char *szFileName, const char *szFolderName, CMatInfo & newMat, IRenderer * pRenderer, MAT_ENTITY * me) { SInputShaderResources Res; memset(&Res, 0, sizeof(Res)); SLightMaterial LMs; if (me->m_New && (me->col_d.r>5 || me->col_d.g>5 || me->col_d.b>5 || me->col_s.r>5 || me->col_s.g>5 || me->col_s.b>5)) { Res.m_LMaterial = &LMs; Res.m_LMaterial->Front.m_Ambient = CFColor(me->col_a.r/255.f,me->col_a.g/255.f,me->col_a.b/255.f); Res.m_LMaterial->Front.m_Diffuse = CFColor(me->col_d.r/255.f,me->col_d.g/255.f,me->col_d.b/255.f); Res.m_LMaterial->Front.m_Specular = CFColor(me->col_s.r/255.f,me->col_s.g/255.f,me->col_s.b/255.f); Res.m_LMaterial->Front.m_Specular *= me->specLevel; Res.m_LMaterial->Front.m_Specular.Clamp(); Res.m_LMaterial->Front.m_Emission = Res.m_LMaterial->Front.m_Diffuse * me->selfIllum; Res.m_LMaterial->Front.m_SpecShininess = me->specShininess; } char diffuse[256]=""; strcpy(diffuse, me->map_d.name); char bump[256]=""; strcpy(bump, me->map_b.name); char normalmap[256]=""; if(me->map_displ.name[0] && (me->flags & MTLFLAG_CRYSHADER)) strcpy(normalmap, me->map_displ.name); char opacity[256]=""; char decal[256]=""; if(me->map_o.name[0]) { if (me->flags & MTLFLAG_CRYSHADER) strcpy(decal, me->map_o.name); else strcpy(opacity, me->map_o.name); } char gloss[256]=""; if(me->map_g.name[0]) strcpy(gloss, me->map_g.name); char cubemap[256]=""; char env[256]=""; if(me->map_e.name[0]) strcpy(env, me->map_e.name); char spec[256]=""; if(me->map_s.name[0]) strcpy(spec, me->map_s.name); char det[256]=""; if(me->map_detail.name[0]) strcpy(det, me->map_detail.name); char subsurf[256]=""; if(me->map_subsurf.name[0]) strcpy(subsurf, me->map_subsurf.name); char refl[256]=""; if(me->map_e.name[0]) strcpy(refl, me->map_e.name); char * mat_name = me->name; // fill MatInfo struct // CMatInfo newMat & = MatInfo; // strcpy(newMat.szDiffuse, diffuse); if (me->Dyn_Bounce == 1.0f) newMat.m_Flags |= MIF_PHYSIC; if (me->Dyn_StaticFriction == 1.0f) newMat.m_Flags |= MIF_NOCASTSHADOWS; /* if (nLM > 0) { Res.m_Textures[EFTT_LIGHTMAP].m_TU.m_ITexPic = m_pSystem->GetIRenderer()->EF_GetTextureByID(nLM); Res.m_Textures[EFTT_LIGHTMAP].m_Name = Res.m_Textures[EFTT_LIGHTMAP].m_TU.m_ITexPic->GetName(); } if (nLM_LD > 0) { Res.m_Textures[EFTT_LIGHTMAP_DIR].m_TU.m_ITexPic = m_pSystem->GetIRenderer()->EF_GetTextureByID(nLM_LD); Res.m_Textures[EFTT_LIGHTMAP_DIR].m_Name = Res.m_Textures[EFTT_LIGHTMAP].m_TU.m_ITexPic->GetName(); }*/ Res.m_TexturePath = szFolderName; Res.m_Textures[EFTT_DIFFUSE].m_Name = diffuse; Res.m_Textures[EFTT_GLOSS].m_Name = gloss; Res.m_Textures[EFTT_SUBSURFACE].m_Name = subsurf; Res.m_Textures[EFTT_BUMP].m_Name = bump; Res.m_Textures[EFTT_NORMALMAP].m_Name = normalmap; Res.m_Textures[EFTT_CUBEMAP].m_Name = cubemap[0] ? cubemap : env; Res.m_Textures[EFTT_SPECULAR].m_Name = spec; Res.m_Textures[EFTT_DETAIL_OVERLAY].m_Name = det; Res.m_Textures[EFTT_OPACITY].m_Name = opacity; Res.m_Textures[EFTT_DECAL_OVERLAY].m_Name = decal; Res.m_Textures[EFTT_SUBSURFACE].m_Name = subsurf; Res.m_Textures[EFTT_REFLECTION].m_Name = refl; Res.m_Textures[EFTT_REFLECTION].m_TU.m_eTexType = (ETexType)SetTexType(&me->map_e); Res.m_Textures[EFTT_SUBSURFACE].m_TU.m_eTexType = (ETexType)SetTexType(&me->map_subsurf); Res.m_Textures[EFTT_BUMP].m_TU.m_eTexType = eTT_Bumpmap; Res.m_ResFlags = me->flags; Res.m_Opacity = me->opacity; Res.m_AlphaRef = me->Dyn_SlidingFriction; if (me->flags & MTLFLAG_CRYSHADER) Res.m_AlphaRef = me->alpharef; if (decal[0]) Res.m_Textures[EFTT_DECAL_OVERLAY].m_Amount = me->map_o.Amount; Res.m_Textures[EFTT_DIFFUSE].m_Amount = me->map_d.Amount; Res.m_Textures[EFTT_BUMP].m_Amount = me->map_b.Amount; if (me->flags & MTLFLAG_CRYSHADER) Res.m_Textures[EFTT_NORMALMAP].m_Amount = me->map_displ.Amount; Res.m_Textures[EFTT_OPACITY].m_Amount = me->map_o.Amount; Res.m_Textures[EFTT_REFLECTION].m_Amount = me->map_e.Amount; Res.m_Textures[EFTT_SUBSURFACE].m_Amount = me->map_subsurf.Amount; Res.m_Textures[EFTT_DIFFUSE].m_TexFlags = me->map_d.flags; //Res.m_Textures[EFTT_SUBSURFACE].m_TexFlags = me->map_d.flags; Res.m_Textures[EFTT_GLOSS].m_TexFlags = me->map_g.flags; Res.m_Textures[EFTT_BUMP].m_TexFlags = me->map_b.flags; Res.m_Textures[EFTT_CUBEMAP].m_TexFlags = me->map_e.flags; Res.m_Textures[EFTT_SPECULAR].m_TexFlags = me->map_s.flags; Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexFlags = me->map_detail.flags; Res.m_Textures[EFTT_SUBSURFACE].m_TexFlags = me->map_subsurf.flags; Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Tiling[0] = me->map_d.uscl_val; Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Tiling[1] = me->map_d.vscl_val; Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Offs[0] = me->map_d.uoff_val; Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Offs[1] = me->map_d.voff_val; Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Rot[0] = Degr2Word(me->map_d.urot_val); Res.m_Textures[EFTT_DIFFUSE].m_TexModificator.m_Rot[1] = Degr2Word(me->map_d.vrot_val); Res.m_Textures[EFTT_DIFFUSE].m_bUTile = me->map_d.utile; Res.m_Textures[EFTT_DIFFUSE].m_bVTile = me->map_d.vtile; Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Tiling[0] = me->map_b.uscl_val; Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Tiling[1] = me->map_b.vscl_val; Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Offs[0] = me->map_b.uoff_val; Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Offs[1] = me->map_b.voff_val; Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Rot[0] = Degr2Word(me->map_b.urot_val); Res.m_Textures[EFTT_BUMP].m_TexModificator.m_Rot[1] = Degr2Word(me->map_b.vrot_val); Res.m_Textures[EFTT_BUMP].m_bUTile = me->map_b.utile; Res.m_Textures[EFTT_BUMP].m_bVTile = me->map_b.vtile; Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Tiling[0] = me->map_s.uscl_val; Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Tiling[1] = me->map_s.vscl_val; Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Offs[0] = me->map_s.uoff_val; Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Offs[1] = me->map_s.voff_val; Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Rot[0] = Degr2Word(me->map_s.urot_val); Res.m_Textures[EFTT_SPECULAR].m_TexModificator.m_Rot[1] = Degr2Word(me->map_s.vrot_val); Res.m_Textures[EFTT_SPECULAR].m_bUTile = me->map_b.utile; Res.m_Textures[EFTT_SPECULAR].m_bVTile = me->map_b.vtile; Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Tiling[0] = me->map_g.uscl_val; Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Tiling[1] = me->map_g.vscl_val; Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Offs[0] = me->map_g.uoff_val; Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Offs[1] = me->map_g.voff_val; Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Rot[0] = Degr2Word(me->map_g.urot_val); Res.m_Textures[EFTT_GLOSS].m_TexModificator.m_Rot[1] = Degr2Word(me->map_g.vrot_val); Res.m_Textures[EFTT_GLOSS].m_bUTile = me->map_g.utile; Res.m_Textures[EFTT_GLOSS].m_bVTile = me->map_g.vtile; if (!Res.m_Textures[EFTT_DETAIL_OVERLAY].m_Name.empty()) { Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Tiling[0] = me->map_detail.uscl_val; Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Tiling[1] = me->map_detail.vscl_val; Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Offs[0] = me->map_detail.uoff_val; Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Offs[1] = me->map_detail.voff_val; Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Rot[0] = Degr2Word(me->map_detail.urot_val); Res.m_Textures[EFTT_DETAIL_OVERLAY].m_TexModificator.m_Rot[1] = Degr2Word(me->map_detail.vrot_val); Res.m_Textures[EFTT_DETAIL_OVERLAY].m_bUTile = me->map_detail.utile; Res.m_Textures[EFTT_DETAIL_OVERLAY].m_bVTile = me->map_detail.vtile; } if (!Res.m_Textures[EFTT_OPACITY].m_Name.empty()) { Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Tiling[0] = me->map_o.uscl_val; Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Tiling[1] = me->map_o.vscl_val; Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Rot[0] = Degr2Word(me->map_o.urot_val); Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Rot[1] = Degr2Word(me->map_o.vrot_val); Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Offs[0] = me->map_o.uoff_val; Res.m_Textures[EFTT_OPACITY].m_TexModificator.m_Offs[1] = me->map_o.voff_val; Res.m_Textures[EFTT_OPACITY].m_bUTile = me->map_o.utile; Res.m_Textures[EFTT_OPACITY].m_bVTile = me->map_o.vtile; } if (!Res.m_Textures[EFTT_DECAL_OVERLAY].m_Name.empty()) { Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Tiling[0] = me->map_o.uscl_val; Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Tiling[1] = me->map_o.vscl_val; Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Rot[0] = Degr2Word(me->map_o.urot_val); Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Rot[1] = Degr2Word(me->map_o.vrot_val); Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Offs[0] = me->map_o.uoff_val; Res.m_Textures[EFTT_DECAL_OVERLAY].m_TexModificator.m_Offs[1] = me->map_o.voff_val; Res.m_Textures[EFTT_DECAL_OVERLAY].m_bUTile = me->map_o.utile; Res.m_Textures[EFTT_DECAL_OVERLAY].m_bVTile = me->map_o.vtile; } char mName[128]; strcpy(mName, mat_name); char *str = strchr(mat_name, '/'); if (str) { mName[str-mat_name] = 0; strncpy(newMat.sScriptMaterial, &str[1], sizeof(newMat.sScriptMaterial)); newMat.sScriptMaterial[sizeof(newMat.sScriptMaterial)-1]=0; } else { newMat.sScriptMaterial[0] = 0; } char *templName = NULL;; if(strnicmp(mName, "$s_",3)==0) { templName = &mName[3]; } else if(str=strchr(mName, '(')) { mName[str-mName] = 0; templName = &mName[str-mName+1]; if(str=strchr(templName, ')')) templName[str-templName] = 0; } uchar nInvert = 0; if (templName && templName[0] == '#') { templName++; nInvert = 1; } // newMat.SetName(mName); // set material name strncpy( newMat.sMaterialName, mName, sizeof(newMat.sMaterialName) ); newMat.sMaterialName[sizeof(newMat.sMaterialName)-1] = 0; // load shader if(mName[0]==0) strcpy(mName,"nodraw"); if(!templName || !templName[0]) templName = "nodraw"; if(pRenderer) // in compiler there is no renderer newMat.shaderItem = pRenderer->EF_LoadShaderItem(mName, eSH_World, true, templName, 0, &Res); // newMat.shaderItem->m_pShader->AdjustResources(newMat.shaderItem->m_pShaderResources); // IShader * ef = newMat.shaderItem.m_pShader->GetTemplate(-1); // if(ef->GetPhysMaterialFlags() & MATF_NOCLIP) // newMat.m_Flags &= ~MIF_PHYSIC; // strcpy(newMat.szFolderName, szFolderName); // remember polybump state newMat.m_Flags &= ~MIF_POLYBUMP; newMat.fAlpha = me->opacity; if(!pRenderer) { // in compiler remember also source MAT_ENTITY assert(newMat.pMatEnt != me); newMat.pMatEnt = new MAT_ENTITY; *newMat.pMatEnt = *me; } return true; } #endif // _MAKEMATINFOFROMMAT_ENTITY_H_