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FC1/CryCommon/CRESky.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

47 lines
1.0 KiB
C++

#ifndef __CRESKY_H__
#define __CRESKY_H__
//=============================================================
#include "VertexFormats.h"
class CRESky : public CRendElement
{
friend class CRender3D;
public:
float m_fTerrainWaterLevel;
float m_fSkyBoxStretching;
float m_fAlpha;
int m_nSphereListId;
list2<struct_VERTEX_FORMAT_P3F_COL4UB> * m_parrFogLayer;
list2<struct_VERTEX_FORMAT_P3F_COL4UB> * m_parrFogLayer2;
#define MAX_SKY_OCCLAREAS_NUM 8
struct_VERTEX_FORMAT_P3F_COL4UB m_arrvPortalVerts[MAX_SKY_OCCLAREAS_NUM][4];
CRESky()
{
mfSetType(eDATA_Sky);
mfUpdateFlags(FCEF_TRANSFORM);
m_fTerrainWaterLevel = 0;
m_fAlpha = 1;
m_nSphereListId = 0;
m_parrFogLayer = m_parrFogLayer2 = NULL;
m_fSkyBoxStretching=1.f;
memset(m_arrvPortalVerts,0,sizeof(m_arrvPortalVerts));
}
virtual ~CRESky();
virtual void mfPrepare();
virtual bool mfDraw(SShader *ef, SShaderPass *sfm);
void DrawSkySphere(float fHeight);
bool DrawFogLayer();
bool DrawBlackPortal();
};
#endif // __CRESKY_H__