#ifndef __CRESKY_H__ #define __CRESKY_H__ //============================================================= #include "VertexFormats.h" class CRESky : public CRendElement { friend class CRender3D; public: float m_fTerrainWaterLevel; float m_fSkyBoxStretching; float m_fAlpha; int m_nSphereListId; list2 * m_parrFogLayer; list2 * m_parrFogLayer2; #define MAX_SKY_OCCLAREAS_NUM 8 struct_VERTEX_FORMAT_P3F_COL4UB m_arrvPortalVerts[MAX_SKY_OCCLAREAS_NUM][4]; CRESky() { mfSetType(eDATA_Sky); mfUpdateFlags(FCEF_TRANSFORM); m_fTerrainWaterLevel = 0; m_fAlpha = 1; m_nSphereListId = 0; m_parrFogLayer = m_parrFogLayer2 = NULL; m_fSkyBoxStretching=1.f; memset(m_arrvPortalVerts,0,sizeof(m_arrvPortalVerts)); } virtual ~CRESky(); virtual void mfPrepare(); virtual bool mfDraw(SShader *ef, SShaderPass *sfm); void DrawSkySphere(float fHeight); bool DrawFogLayer(); bool DrawBlackPortal(); }; #endif // __CRESKY_H__