Files
FC1/CryCommon/CREGlare.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

41 lines
519 B
C++

#ifndef __CREGLARE_H__
#define __CREGLARE_H__
//=============================================================
struct SByteColor
{
byte r,g,b,a;
};
struct SLongColor
{
unsigned int r,g,b,a;
};
class CREGlare : public CRendElement
{
public:
int m_GlareWidth;
int m_GlareHeight;
float m_fGlareAmount;
public:
CREGlare()
{
mfInit();
}
void mfInit();
virtual ~CREGlare()
{
}
virtual void mfPrepare();
virtual bool mfDraw(SShader *ef, SShaderPass *sfm);
};
#endif // __CREGLARE_H__