#ifndef __CREGLARE_H__ #define __CREGLARE_H__ //============================================================= struct SByteColor { byte r,g,b,a; }; struct SLongColor { unsigned int r,g,b,a; }; class CREGlare : public CRendElement { public: int m_GlareWidth; int m_GlareHeight; float m_fGlareAmount; public: CREGlare() { mfInit(); } void mfInit(); virtual ~CREGlare() { } virtual void mfPrepare(); virtual bool mfDraw(SShader *ef, SShaderPass *sfm); }; #endif // __CREGLARE_H__