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<title>Pros and Cons of Direct to Screen Blitting under MacOS</title>
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<h1>Pros and Cons of Direct to Screen Blitting under MacOS</h1>
<h4>Discussion</h4>
<p><b>The blitting directly to the screen is good, because:</b> 1) It is the very fastest way to display video on MacOS. This is almost always the best method for getting video frames onto the screen. 2) You get fast stretching for 2x width, 2x height, and 2x width and height. Bink can directly stretch 2x in width and/or height. <br> <b>The blitting directly to the screen is bad, because:</b> 1) Direct to screen isn't as compatible as GWorlds - GWorlds can support any type of video hardware - not just the hardware we knew about when we wrote Bink. 2) When blitting directly to the screen, no clipping is performed at all. 3) Only 2x width and/or height stretching is available. </p>
<p><a href="Pros and Cons of GWo8mm2u3.html">Next Topic (Pros and Cons of GWorld Blitting under MacOS)</a> </p><p><a href="Bink Playback under MacOS.html">Previous Topic (Bink Playback under MacOS)</a> </p><p>
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<a href="The MacOS Platform.html">The MacOS Platform</a></p>
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