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FC1/BinkSDK/htmlhelp/Locking and Unlocking.html
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>Locking and Unlocking</h1>
<h4>Discussion</h4>
<p>You must lock and unlock a BinkBuffer before you can access the buffer and buffer_pitch fields inside a BinkBuffer structure. This is to allow the BinkBuffer to lock and unlock the underlying DirectDraw structures. Note that because DirectDraw may be locked inside of a <a href="BinkBufferLock.html">BinkBufferLock</a>/<a href="BinkBufferUnlock.html">BinkBufferUnlock</a> block, you can't step into a BinkBuffer block in the debugger. If you need this functionality, open the BinkBuffer using the <a href="BINKBUFFER_OPEN_FLAGS.html#BINKBUFFERDIBSECTION">BINKBUFFERDIBSECTION</a> flag (which doesn't require a DirectDraw lock). </p>
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<b>Group:</b>
<a href="Background Concepts.html">Background Concepts</a><br>
<b>Related Functions:</b>
<a href="BinkBufferLock.html">BinkBufferLock</a>, <a href="BinkBufferOpen.html">BinkBufferOpen</a>, <a href="BinkBufferUnlock.html">BinkBufferUnlock</a><br>
<b>Related Basic Types:</b>
<a href="BINKBUFFER_OPEN_FLAGS.html">BINKBUFFER_OPEN_FLAGS</a></p>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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