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// gsMasterServerClient.h : main header file for the GSMASTERSERVERCLIENT application
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//
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#if !defined(AFX_GSMASTERSERVERCLIENT_H__105658B5_BC80_41F6_9297_FE8034DAE519__INCLUDED_)
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#define AFX_GSMASTERSERVERCLIENT_H__105658B5_BC80_41F6_9297_FE8034DAE519__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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#include "GSTypes.h"
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//UBI.COM: Macros to help with locking the Mutex defined in gsMasterServerClient.cpp
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#define LOCKMUTEX() WaitForSingleObject(g_Mutex,INFINITE)
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#define UNLOCKMUTEX() ReleaseMutex(g_Mutex)
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/////////////////////////////////////////////////////////////////////////////
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// CGsMasterServerClientApp:
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// See gsMasterServerClient.cpp for the implementation of this class
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//
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class CGsMasterServerClientApp : public CWinApp
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{
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public:
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CGsMasterServerClientApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CGsMasterServerClientApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CGsMasterServerClientApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//UBI.COM: The callbacks to register.
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GSvoid __stdcall MSGameServer(GSuint uiID,
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GSshort siGroupType,GSchar *szGroupName, GSint iConfig,
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GSchar *szMaster,GSchar *szAllowedGames,GSchar *szGames,
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GSchar *szGameVersion,GSchar *szGSVersion,GSvoid *vpInfo,GSint iSize,
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GSuint uiMaxPlayer,GSuint uiNbrPlayer,GSuint uiMaxVisitor,
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GSuint uiNbrVisitor,GSchar *szIPAddress,GSchar *szAltIPAddress,
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GSint iEventID);
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GSvoid __stdcall MSError(GSint iReason);
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GSvoid __stdcall MSInitFinished();
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GSvoid __stdcall MSRequestFinished();
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GSvoid __stdcall MSJoinFinished(GSuint uiID,GSvoid *vpGameData,GSint iSize,
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GSchar *szIPAddress,GSchar *szAltIPAddress,GSushort usPort);
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GSMASTERSERVERCLIENT_H__105658B5_BC80_41F6_9297_FE8034DAE519__INCLUDED_)
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