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RenderDll/XRenderD3D9/CG/cg_deprecated_api.h
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RenderDll/XRenderD3D9/CG/cg_deprecated_api.h
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/*
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*
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* Copyright (c) 2002, NVIDIA Corporation.
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*
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*
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*
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* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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* of your agreement to the following terms, and your use, installation,
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* modification or redistribution of this NVIDIA software constitutes
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* acceptance of these terms. If you do not agree with these terms, please do
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* not use, install, modify or redistribute this NVIDIA software.
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*
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*
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*
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* In consideration of your agreement to abide by the following terms, and
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* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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* under NVIDIA<49>s copyrights in this original NVIDIA software (the "NVIDIA
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* Software"), to use, reproduce, modify and redistribute the NVIDIA
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* Software, with or without modifications, in source and/or binary forms;
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* provided that if you redistribute the NVIDIA Software, you must retain the
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* copyright notice of NVIDIA, this notice and the following text and
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* disclaimers in all such redistributions of the NVIDIA Software. Neither the
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* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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* to endorse or promote products derived from the NVIDIA Software without
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* specific prior written permission from NVIDIA. Except as expressly stated
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* in this notice, no other rights or licenses express or implied, are granted
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* by NVIDIA herein, including but not limited to any patent rights that may be
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* infringed by your derivative works or by other works in which the NVIDIA
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* Software may be incorporated. No hardware is licensed hereunder.
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*
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*
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*
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* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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*
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*
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*
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* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef _cg_deprecated_api_h
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#define _cg_deprecated_api_h
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// Set up for either Win32 import/export/lib.
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#ifndef CGDLL_API
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#ifdef WIN32
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#ifdef CGDLL_EXPORTS
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#define CGDLL_API __declspec(dllexport)
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#elif defined (CG_LIB)
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#define CGDLL_API
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#else
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#define CGDLL_API __declspec(dllimport)
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#endif
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#else
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#define CGDLL_API
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#endif
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#endif
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/*************************************************************************/
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/*** CG Run-Time Library API ***/
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/*************************************************************************/
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/*************************************************************************/
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/*** Data types and structures ***/
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/*************************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum
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{
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# define CG_ERROR_MACRO(code, enum_name, new_enum_name, message) \
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cg##enum_name = code,
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# include <Cg/cg_errors.h>
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} cgError;
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typedef struct
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{
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/* Opaque structure */
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void *Data;
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} cgContext;
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typedef struct
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{
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/* Opaque structure */
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void *Data;
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} cgProgramIter;
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typedef struct
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{
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/* Opaque structure */
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void *Data;
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} cgBindIter;
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typedef enum
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{
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cgUnknownValueType,
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cgTypeStartEnum = 1024,
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# define CG_DATATYPE_MACRO(name, compiler_name, enum_name, ncols, nrows) \
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cg##name##ValueType,
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#include <Cg/cg_datatypes.h>
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} cgValueType;
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typedef enum
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{
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cgConstParam,
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cgUniformParam,
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cgConnectorMemberParam,
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cgVaryingParam = cgConnectorMemberParam,
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cgTexObjParam,
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cgAnyParam,
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cgUndefinedParam,
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} cgParamType;
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typedef enum
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{
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# define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,\
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enum_int,addressable,param_type) \
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cgBind##name = enum_int,
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#include <Cg/cg_bindlocations.h>
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cgBindUndefined
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} cgBindLocation;
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typedef enum
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{
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cgProfileStart = 6144,
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CG_PROFILE_UNKNOWN,
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cgUnknownProfile = CG_PROFILE_UNKNOWN,
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# define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
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cg##name##Profile = int_id,
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# include "Cg/cg_profiles.h"
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cgNProfiles,
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} cgProfileType;
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/*************************************************************************/
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/*** Function Prototypes ***/
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/*************************************************************************/
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/*******************************************************************/
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/*** cg Misc Functions ****/
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/*******************************************************************/
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CGDLL_API void cgCleanup(void);
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/* This will probably be deprecated in future releases */
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CGDLL_API void cgSetCompilerExe(const char *exe);
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CGDLL_API const char *cgErrorMsg(cgError error);
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/*******************************************************************/
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/*** cgContext Functions ****/
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/*******************************************************************/
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CGDLL_API cgContext *cgCreateContext(void);
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CGDLL_API void cgFreeContext(cgContext *context);
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CGDLL_API cgError cgAddProgram(cgContext *context,
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const char *text,
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cgProfileType profile,
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const char *entry);
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CGDLL_API cgError cgAddProgramFromFile(cgContext *context,
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const char *filename,
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cgProfileType profile,
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const char *entry);
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CGDLL_API cgError cgAddProgramArgs(cgContext *context,
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const char *text,
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cgProfileType profile,
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const char *entry,
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int nargs,
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const char **args);
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CGDLL_API cgError cgAddProgramFromFileArgs(cgContext *context,
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const char *filename,
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cgProfileType profile,
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const char *entry,
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int nargs,
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const char **args);
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CGDLL_API cgError cgAddPrecompiledProgram(cgContext *context,
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const char *text,
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cgProfileType profile,
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const char *entry);
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CGDLL_API cgError cgAddPrecompiledProgramFromFile(cgContext *context,
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const char *filename,
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cgProfileType profile,
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const char *entry);
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CGDLL_API const char *cgGetLastListing(cgContext *context);
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/*******************************************************************/
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/*** cgProgram Functions ***/
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/*******************************************************************/
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CGDLL_API cgProgramIter *cgGetNextProgram(cgContext *context,
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cgProgramIter *iter);
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CGDLL_API cgProgramIter *cgProgramByName(cgContext *context,
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const char *name);
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CGDLL_API cgProgramIter *cgGetLastProgram(cgContext *context);
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CGDLL_API void cgFreeProgramIter(cgProgramIter *program);
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CGDLL_API const char *cgGetProgramName(const cgProgramIter *program);
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CGDLL_API cgProfileType cgGetProgramProfile(const cgProgramIter *program);
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CGDLL_API const char *cgGetProgramObjectCode(const cgProgramIter *program);
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/*******************************************************************/
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/*** Parameter and Binding Functions ****/
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/*******************************************************************/
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CGDLL_API cgBindIter *cgGetNextBind(cgProgramIter *program,
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cgBindIter *iter);
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CGDLL_API cgBindIter *cgGetBindByName(cgProgramIter *program,
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const char *parameter_name);
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CGDLL_API cgBindIter *cgDuplicateBindIter(cgBindIter *bind);
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CGDLL_API void cgFreeBindIter(cgBindIter *iter);
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CGDLL_API const char *cgGetBindParamName(const cgBindIter *bind);
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CGDLL_API cgParamType cgGetBindParamType(const cgBindIter *bind);
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CGDLL_API cgBindLocation cgGetBindLocation(const cgBindIter *bind);
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CGDLL_API unsigned long cgGetBindAddress(const cgBindIter *bind);
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CGDLL_API cgValueType cgGetBindValueType(const cgBindIter *bind,
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int *array_size);
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#ifdef __cplusplus
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}
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#endif
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#endif
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