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FC1/RenderDll/XRenderD3D9/CG/cg_deprecated_api.h
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/*
*
* Copyright (c) 2002, NVIDIA Corporation.
*
*
*
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software.
*
*
*
* In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIAs copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder.
*
*
*
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
*
*
*
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef _cg_deprecated_api_h
#define _cg_deprecated_api_h
// Set up for either Win32 import/export/lib.
#ifndef CGDLL_API
#ifdef WIN32
#ifdef CGDLL_EXPORTS
#define CGDLL_API __declspec(dllexport)
#elif defined (CG_LIB)
#define CGDLL_API
#else
#define CGDLL_API __declspec(dllimport)
#endif
#else
#define CGDLL_API
#endif
#endif
/*************************************************************************/
/*** CG Run-Time Library API ***/
/*************************************************************************/
/*************************************************************************/
/*** Data types and structures ***/
/*************************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
# define CG_ERROR_MACRO(code, enum_name, new_enum_name, message) \
cg##enum_name = code,
# include <Cg/cg_errors.h>
} cgError;
typedef struct
{
/* Opaque structure */
void *Data;
} cgContext;
typedef struct
{
/* Opaque structure */
void *Data;
} cgProgramIter;
typedef struct
{
/* Opaque structure */
void *Data;
} cgBindIter;
typedef enum
{
cgUnknownValueType,
cgTypeStartEnum = 1024,
# define CG_DATATYPE_MACRO(name, compiler_name, enum_name, ncols, nrows) \
cg##name##ValueType,
#include <Cg/cg_datatypes.h>
} cgValueType;
typedef enum
{
cgConstParam,
cgUniformParam,
cgConnectorMemberParam,
cgVaryingParam = cgConnectorMemberParam,
cgTexObjParam,
cgAnyParam,
cgUndefinedParam,
} cgParamType;
typedef enum
{
# define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,\
enum_int,addressable,param_type) \
cgBind##name = enum_int,
#include <Cg/cg_bindlocations.h>
cgBindUndefined
} cgBindLocation;
typedef enum
{
cgProfileStart = 6144,
CG_PROFILE_UNKNOWN,
cgUnknownProfile = CG_PROFILE_UNKNOWN,
# define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
cg##name##Profile = int_id,
# include "Cg/cg_profiles.h"
cgNProfiles,
} cgProfileType;
/*************************************************************************/
/*** Function Prototypes ***/
/*************************************************************************/
/*******************************************************************/
/*** cg Misc Functions ****/
/*******************************************************************/
CGDLL_API void cgCleanup(void);
/* This will probably be deprecated in future releases */
CGDLL_API void cgSetCompilerExe(const char *exe);
CGDLL_API const char *cgErrorMsg(cgError error);
/*******************************************************************/
/*** cgContext Functions ****/
/*******************************************************************/
CGDLL_API cgContext *cgCreateContext(void);
CGDLL_API void cgFreeContext(cgContext *context);
CGDLL_API cgError cgAddProgram(cgContext *context,
const char *text,
cgProfileType profile,
const char *entry);
CGDLL_API cgError cgAddProgramFromFile(cgContext *context,
const char *filename,
cgProfileType profile,
const char *entry);
CGDLL_API cgError cgAddProgramArgs(cgContext *context,
const char *text,
cgProfileType profile,
const char *entry,
int nargs,
const char **args);
CGDLL_API cgError cgAddProgramFromFileArgs(cgContext *context,
const char *filename,
cgProfileType profile,
const char *entry,
int nargs,
const char **args);
CGDLL_API cgError cgAddPrecompiledProgram(cgContext *context,
const char *text,
cgProfileType profile,
const char *entry);
CGDLL_API cgError cgAddPrecompiledProgramFromFile(cgContext *context,
const char *filename,
cgProfileType profile,
const char *entry);
CGDLL_API const char *cgGetLastListing(cgContext *context);
/*******************************************************************/
/*** cgProgram Functions ***/
/*******************************************************************/
CGDLL_API cgProgramIter *cgGetNextProgram(cgContext *context,
cgProgramIter *iter);
CGDLL_API cgProgramIter *cgProgramByName(cgContext *context,
const char *name);
CGDLL_API cgProgramIter *cgGetLastProgram(cgContext *context);
CGDLL_API void cgFreeProgramIter(cgProgramIter *program);
CGDLL_API const char *cgGetProgramName(const cgProgramIter *program);
CGDLL_API cgProfileType cgGetProgramProfile(const cgProgramIter *program);
CGDLL_API const char *cgGetProgramObjectCode(const cgProgramIter *program);
/*******************************************************************/
/*** Parameter and Binding Functions ****/
/*******************************************************************/
CGDLL_API cgBindIter *cgGetNextBind(cgProgramIter *program,
cgBindIter *iter);
CGDLL_API cgBindIter *cgGetBindByName(cgProgramIter *program,
const char *parameter_name);
CGDLL_API cgBindIter *cgDuplicateBindIter(cgBindIter *bind);
CGDLL_API void cgFreeBindIter(cgBindIter *iter);
CGDLL_API const char *cgGetBindParamName(const cgBindIter *bind);
CGDLL_API cgParamType cgGetBindParamType(const cgBindIter *bind);
CGDLL_API cgBindLocation cgGetBindLocation(const cgBindIter *bind);
CGDLL_API unsigned long cgGetBindAddress(const cgBindIter *bind);
CGDLL_API cgValueType cgGetBindValueType(const cgBindIter *bind,
int *array_size);
#ifdef __cplusplus
}
#endif
#endif