horror/thirdparty/ode-0.16.5/include/ode/threading.h

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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* Threading support header file. *
* Copyright (C) 2011-2024 Oleh Derevenko. All rights reserved. *
* e-mail: odar@eleks.com (change all "a" to "e") *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/*
* ODE threading support interfaces
*/
#ifndef _ODE_THREADING_H_
#define _ODE_THREADING_H_
#include <ode/odeconfig.h>
// Include <time.h> since time_t is used and it is not available by default in some OSes
#include <time.h>
#ifdef __cplusplus
extern "C" {
#endif
struct dxThreadingImplementation;
typedef struct dxThreadingImplementation *dThreadingImplementationID;
typedef unsigned dmutexindex_t;
struct dxMutexGroup;
typedef struct dxMutexGroup *dMutexGroupID;
#define dTHREADING_THREAD_COUNT_UNLIMITED 0U
/**
* @brief Allocates a group of mutexes.
*
* The Mutex allocated do not need to support recursive locking.
*
* The Mutex names are provided to aid in debugging and thread state tracking.
*
* @param impl Threading implementation ID
* @param Mutex_count Number of Mutex to create
* @Mutex_names_ptr Pointer to optional Mutex names array to be associated with individual Mutex
* @returns MutexGroup ID or NULL if error occurred.
*
* @ingroup threading
* @see dMutexGroupFreeFunction
* @see dMutexGroupMutexLockFunction
* @see dMutexGroupMutexUnlockFunction
*/
typedef dMutexGroupID dMutexGroupAllocFunction (dThreadingImplementationID impl, dmutexindex_t Mutex_count, const char *const *Mutex_names_ptr/*=NULL*/);
/**
* @brief Deletes a group of mutexes.
*
* @param impl Threading implementation ID
* @param mutex_group Mutex group to deallocate
*
* @ingroup threading
* @see dMutexGroupAllocFunction
* @see dMutexGroupMutexLockFunction
* @see dMutexGroupMutexUnlockFunction
*/
typedef void dMutexGroupFreeFunction (dThreadingImplementationID impl, dMutexGroupID mutex_group);
/**
* @brief Locks a mutex in a group of mutexes.
*
* The function is to block execution until requested mutex can be locked.
*
* Note: Mutex provided may not support recursive locking. Calling this function
* while mutex is already locked by current thread will result in unpredictable behavior.
*
* @param impl Threading implementation ID
* @param mutex_group Mutex group to use for locking
* @param mutex_index The index of mutex to be locked (0..Mutex_count - 1)
*
* @ingroup threading
* @see dMutexGroupAllocFunction
* @see dMutexGroupFreeFunction
* @see dMutexGroupMutexUnlockFunction
*/
typedef void dMutexGroupMutexLockFunction (dThreadingImplementationID impl, dMutexGroupID mutex_group, dmutexindex_t mutex_index);
/**
* @brief Attempts to lock a mutex in a group of mutexes.
*
* The function is to lock the requested mutex if it is unoccupied or
* immediately return failure if mutex is already locked by other thread.
*
* Note: Mutex provided may not support recursive locking. Calling this function
* while mutex is already locked by current thread will result in unpredictable behavior.
*
* @param impl Threading implementation ID
* @param mutex_group Mutex group to use for locking
* @param mutex_index The index of mutex to be locked (0..Mutex_count - 1)
* @returns 1 for success (mutex is locked) and 0 for failure (mutex is not locked)
*
* @ingroup threading
* @see dMutexGroupAllocFunction
* @see dMutexGroupFreeFunction
* @see dMutexGroupMutexLockFunction
* @see dMutexGroupMutexUnlockFunction
*/
/* typedef int dMutexGroupMutexTryLockFunction (dThreadingImplementationID impl, dMutexGroupID mutex_group, dmutexindex_t mutex_index);*/
/**
* @brief Unlocks a mutex in a group of mutexes.
*
* The function is to unlock the given mutex provided it had been locked before.
*
* @param impl Threading implementation ID
* @param mutex_group Mutex group to use for unlocking
* @param mutex_index The index of mutex to be unlocked (0..Mutex_count - 1)
*
* @ingroup threading
* @see dMutexGroupAllocFunction
* @see dMutexGroupFreeFunction
* @see dMutexGroupMutexLockFunction
*/
typedef void dMutexGroupMutexUnlockFunction (dThreadingImplementationID impl, dMutexGroupID mutex_group, dmutexindex_t mutex_index);
struct dxCallReleasee;
typedef struct dxCallReleasee *dCallReleaseeID;
struct dxCallWait;
typedef struct dxCallWait *dCallWaitID;
typedef dsizeint ddependencycount_t;
typedef ddiffint ddependencychange_t;
typedef dsizeint dcallindex_t;
typedef int dThreadedCallFunction(void *call_context, dcallindex_t instance_index,
dCallReleaseeID this_releasee);
typedef struct dxThreadedWaitTime
{
time_t wait_sec;
unsigned long wait_nsec;
} dThreadedWaitTime;
/**
* @brief Allocates a Wait ID that can be used to wait for a call.
*
* @param impl Threading implementation ID
* @returns Wait ID or NULL if error occurred
*
* @ingroup threading
* @see dThreadedCallWaitResetFunction
* @see dThreadedCallWaitFreeFunction
* @see dThreadedCallPostFunction
* @see dThreadedCallWaitFunction
*/
typedef dCallWaitID dThreadedCallWaitAllocFunction(dThreadingImplementationID impl);
/**
* @brief Resets a Wait ID so that it could be used to wait for another call.
*
* @param impl Threading implementation ID
* @param call_wait Wait ID to reset
*
* @ingroup threading
* @see dThreadedCallWaitAllocFunction
* @see dThreadedCallWaitFreeFunction
* @see dThreadedCallPostFunction
* @see dThreadedCallWaitFunction
*/
typedef void dThreadedCallWaitResetFunction(dThreadingImplementationID impl, dCallWaitID call_wait);
/**
* @brief Frees a Wait ID.
*
* @param impl Threading implementation ID
* @param call_wait Wait ID to delete
*
* @ingroup threading
* @see dThreadedCallWaitAllocFunction
* @see dThreadedCallPostFunction
* @see dThreadedCallWaitFunction
*/
typedef void dThreadedCallWaitFreeFunction(dThreadingImplementationID impl, dCallWaitID call_wait);
/**
* @brief Post a function to be called in another thread.
*
* A call is scheduled to be executed asynchronously.
*
* A @a out_summary_fault variable can be provided for call to accumulate any
* possible faults from its execution and execution of any possible sub-calls.
* This variable gets result that @a call_func returns. Also, if dependent calls
* are executed after the call already exits, the variable is also going to be
* updated with results of all those calls before control is released to master.
*
* @a out_post_releasee parameter receives a value of @c dCallReleaseeID that can
* later be used for @a dependent_releasee while scheduling sub-calls to make
* current call depend on them. The value is only returned if @a dependencies_count
* is not zero (i.e. if any dependencies are expected at all). The call is not going
* to start until all its dependencies complete.
*
* In case if number of dependencies is unknown in advance 1 can be passed on call
* scheduling. Then @c dThreadedCallDependenciesCountAlterFunction can be used to
* add one more extra dependencies before scheduling each subcall. And then, after
* all sub-calls had been scheduled, @c dThreadedCallDependenciesCountAlterFunction
* can be used again to subtract initial extra dependency from total number.
* Adding one dependency in advance is necessary to obtain releasee ID and to make
* sure the call will not start and will not terminate before all sub-calls are scheduled.
*
* Extra dependencies can also be added from the call itself after it has already
* been started (with parameter received in @c dThreadedCallFunction).
* In that case those dependencies will start immediately or after call returns
* but the call's master will not be released/notified until all additional
* dependencies complete. This can be used to schedule sub-calls from a call and
* then pass own job to another sub-call dependent on those initial sub-calls.
*
* By using @ call_wait it is possible to assign a Wait ID that can later
* be passed into @c dThreadedCallWaitFunction to wait for call completion.
*
* If @a call_name is available (and it should!) the string must remain valid until
* after call completion. In most cases this should be a static string literal.
*
* Since the function is an analogue of normal method call it is not supposed to fail.
* Any complications with resource allocation on call scheduling should be
* anticipated, avoided and worked around by implementation.
*
* @param impl Threading implementation ID
* @param out_summary_fault Optional pointer to variable to be set to 1 if function
* call (or any sub-call) fails internally, or 0 if all calls return success
* @param out_post_releasee Optional pointer to variable to receive releasee ID
* associated with the call
* @param dependencies_count Number of dependencies that are going to reference
* this call as dependent releasee
* @param dependent_releasee Optional releasee ID to reference with this call
* @param call_wait Optional Wait ID that can later be used to wait for the call
* @param call_func Pointer to function to be called
* @param call_context Context parameter to be passed into the call
* @param instance_index Index parameter to be passed into the call
* @param call_name Optional name to be associated with the call (for debugging and state tracking)
*
* @ingroup threading
* @see dThreadedCallWaitFunction
* @see dThreadedCallDependenciesCountAlterFunction
* @see dThreadingImplResourcesForCallsPreallocateFunction
*/
typedef void dThreadedCallPostFunction(dThreadingImplementationID impl, int *out_summary_fault/*=NULL*/,
dCallReleaseeID *out_post_releasee/*=NULL*/, ddependencycount_t dependencies_count, dCallReleaseeID dependent_releasee/*=NULL*/,
dCallWaitID call_wait/*=NULL*/,
dThreadedCallFunction *call_func, void *call_context, dcallindex_t instance_index,
const char *call_name/*=NULL*/);
/**
* @brief Add or remove extra dependencies from call that has been scheduled
* or is in process of execution.
*
* Extra dependencies can be added to a call if exact number of sub-calls is
* not known in advance at the moment the call is scheduled. Also, some dependencies
* can be removed if sub-calls were planned but then dropped.
*
* In case if total dependency count of a call reaches zero by result of invoking
* this function, the call is free to start executing immediately.
*
* After the call execution had been started, any additional dependencies can only
* be added from the call function itself!
*
* @param impl Threading implementation ID
* @param target_releasee ID of releasee to apply dependencies count change to
* @param dependencies_count_change Number of dependencies to add or remove
*
* @ingroup threading
* @see dThreadedCallPostFunction
*/
typedef void dThreadedCallDependenciesCountAlterFunction(dThreadingImplementationID impl, dCallReleaseeID target_releasee,
ddependencychange_t dependencies_count_change);
/**
* @brief Wait for a posted call to complete.
*
* Function blocks until a call identified by @a call_wait completes or
* timeout elapses.
*
* IT IS ILLEGAL TO INVOKE THIS FUNCTION FROM WITHIN A THREADED CALL!
* This is because doing so will block a physical thread and will require
* increasing worker thread count to avoid starvation. Use call dependencies
* if it is necessary make sure sub-calls have been completed instead!
*
* If @a timeout_time_ptr is NULL, the function waits without time limit. If @a timeout_time_ptr
* points to zero value, the function only checks status and does not block.
*
* If @a wait_name is available (and it should!) the string must remain valid for
* the duration of wait. In most cases this should be a static string literal.
*
* Function is not expected to return failures caused by system call faults as
* those are hardly ever possible to be handled in this case anyway. In event of
* system call fault the function is supposed to terminate application.
*
* @param impl Threading implementation ID
* @param out_wait_status Optional pointer to variable to receive 1 if waiting succeeded
* or 0 in case of timeout
* @param call_wait Wait ID that had been passed to scheduling a call that needs to be waited for
* @param timeout_time_ptr Optional pointer to time specification the wait must not
* last longer than (pass NULL for infinite timeout)
* @param wait_name Optional name to be associated with the wait (for debugging and state tracking)
*
* @ingroup threading
* @see dThreadedCallPostFunction
*/
typedef void dThreadedCallWaitFunction(dThreadingImplementationID impl, int *out_wait_status/*=NULL*/,
dCallWaitID call_wait, const dThreadedWaitTime *timeout_time_ptr/*=NULL*/,
const char *wait_name/*=NULL*/);
/**
* @brief Retrieve number of active threads that serve the implementation.
*
* @param impl Threading implementation ID
* @returns Number of active threads
*
* @ingroup threading
*/
typedef unsigned dThreadingImplThreadCountRetrieveFunction(dThreadingImplementationID impl);
/**
* @brief Preallocate resources to handle posted calls.
*
* The function is intended to make sure enough resources is preallocated for the
* implementation to be able to handle posted calls. Then @c max_simultaneous_calls_estimate
* is an estimate of how many posted calls can potentially be active or scheduled
* at the same time. The value is usually derived from the way the calls are posted
* in library code and dependencies between them.
*
* @warning While working on an implementation be prepared that the estimate provided
* yet rarely but theoretically can be exceeded due to unpredictability of thread execution.
*
* This function is normally going to be invoked by library each time it is entered
* from outside to do the job but before any threaded calls are going to be posted.
*
* @param impl Threading implementation ID
* @param max_simultaneous_calls_estimate An estimated number of calls that can be posted simultaneously
* @returns 1 or 0 to indicate success or failure
*
* @ingroup threading
* @see dThreadedCallPostFunction
*/
typedef int dThreadingImplResourcesForCallsPreallocateFunction(dThreadingImplementationID impl,
ddependencycount_t max_simultaneous_calls_estimate);
/**
* @brief An interface structure with function pointers to be provided by threading implementation.
*/
typedef struct dxThreadingFunctionsInfo
{
unsigned struct_size;
dMutexGroupAllocFunction *alloc_mutex_group;
dMutexGroupFreeFunction *free_mutex_group;
dMutexGroupMutexLockFunction *lock_group_mutex;
dMutexGroupMutexUnlockFunction *unlock_group_mutex;
dThreadedCallWaitAllocFunction *alloc_call_wait;
dThreadedCallWaitResetFunction *reset_call_wait;
dThreadedCallWaitFreeFunction *free_call_wait;
dThreadedCallPostFunction *post_call;
dThreadedCallDependenciesCountAlterFunction *alter_call_dependencies_count;
dThreadedCallWaitFunction *wait_call;
dThreadingImplThreadCountRetrieveFunction *retrieve_thread_count;
dThreadingImplResourcesForCallsPreallocateFunction *preallocate_resources_for_calls;
/*
* Beware of Jon Watte's anger if you dare to uncomment this!
* May cryptic text below be you a warning!
* Стародавні легенди розказують, що кожного сміливця, хто наважиться порушити табу
* і відкрити заборонений код, спіткає страшне прокляття і він відразу почне робити
* одні лиш помилки.
*
* dMutexGroupMutexTryLockFunction *trylock_group_mutex;
*/
} dThreadingFunctionsInfo;
#ifdef __cplusplus
}
#endif
#endif /* #ifndef _ODE_THREADING_H_ */