427 lines
16 KiB
C++
427 lines
16 KiB
C++
#include "utils/logger.h"
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#include "render/gl_shared.h"
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#include "render/render_shared.h"
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#include "render/render.h"
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HDC hDC = NULL;
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HGLRC hRC = NULL;
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const char *GL_ErrorString( int err )
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{
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switch( err )
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{
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case GL_STACK_OVERFLOW:
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return "GL_STACK_OVERFLOW";
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case GL_STACK_UNDERFLOW:
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return "GL_STACK_UNDERFLOW";
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case GL_INVALID_ENUM:
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return "GL_INVALID_ENUM";
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case GL_INVALID_VALUE:
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return "GL_INVALID_VALUE";
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case GL_INVALID_OPERATION:
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return "GL_INVALID_OPERATION";
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case GL_OUT_OF_MEMORY:
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return "GL_OUT_OF_MEMORY";
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default:
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return "UNKNOWN ERROR";
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}
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}
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void GL_CheckError()
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{
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GLenum err;
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if ( (err = glGetError()) != GL_NO_ERROR )
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LogMsg( "OpenGL Error: %s", GL_ErrorString( err ) );// Msg("OpenGL Error: %s [%s]\n", GL_ErrorString(err), GL_TargetToString(tex->target));
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}
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void GL_CheckErrorEx( const char* filename, int line )
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{
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GLenum err;
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if ( (err = glGetError()) != GL_NO_ERROR )
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LogMsg( "OpenGL Error: %s at %s:%i", GL_ErrorString( err ), filename, line );// Msg("OpenGL Error: %s [%s]\n", GL_ErrorString(err), GL_TargetToString(tex->target));
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}
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void GL_CheckErrorFunction(const char* expression, const char* filename, int line)
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{
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GLenum err;
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if ( (err = glGetError()) != GL_NO_ERROR )
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LogMsg( "OpenGL Error: %s (%s) at %s:%i", expression, GL_ErrorString( err ), filename, line );// Msg("OpenGL Error: %s [%s]\n", GL_ErrorString(err), GL_TargetToString(tex->target));
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}
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void GL_SetTexture( int slot, uint texture )
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{
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}
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uint GetGLBlendFactor(BlendFactor factor)
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{
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switch (factor)
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{
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case BF_ZERO:
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return GL_ZERO;
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case BF_ONE:
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return GL_ONE;
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case BF_SRC_COLOR:
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return GL_SRC_COLOR;
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case BF_ONE_MINUS_SRC_COLOR:
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return GL_ONE_MINUS_SRC_COLOR;
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case BF_DST_COLOR:
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return GL_DST_COLOR;
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case BF_ONE_MINUS_DST_COLOR:
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return GL_ONE_MINUS_DST_COLOR;
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case BF_SRC_ALPHA:
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return GL_SRC_ALPHA;
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case BF_ONE_MINUS_SRC_ALPHA:
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return GL_ONE_MINUS_SRC_ALPHA;
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case BF_DST_ALPHA:
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return GL_DST_ALPHA;
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case BF_ONE_MINUS_DST_ALPHA:
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return GL_ONE_MINUS_DST_ALPHA;
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case BF_CONSTANT_COLOR:
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return GL_CONSTANT_COLOR;
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case BF_ONE_MINUS_CONSTANT_COLOR:
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return GL_ONE_MINUS_CONSTANT_COLOR;
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case BF_CONSTANT_ALPHA:
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return GL_CONSTANT_ALPHA;
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case BF_ONE_MINUS_CONSTANT_ALPHA:
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return GL_ONE_MINUS_CONSTANT_ALPHA;
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default:
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break;
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}
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return 0;
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}
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GLint GetGlWrap(TextureWrap wrap)
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{
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GLint param = 0;
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if (wrap == TW_REPEAT)
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param = GL_REPEAT;
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else if (wrap == TW_MIRRORED_REPEAT)
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param = GL_MIRRORED_REPEAT;
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else if (wrap == TW_CLAMP_TO_EDGE)
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param = GL_CLAMP_TO_EDGE;
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else if (wrap == TW_CLAMP_TO_BORDER)
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param = GL_CLAMP_TO_BORDER;
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return param;
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}
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GLint GetGlTexFilter(TextureFilter filter)
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{
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GLint param = 0;
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if (filter == TF_LINEAR)
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param = GL_LINEAR;
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else if (filter == TF_NEAREST)
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param = GL_NEAREST;
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else if (filter == TF_LINEAR_MIPMAP_LINEAR)
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param = GL_LINEAR_MIPMAP_LINEAR;
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else if (filter == TF_LINEAR_MIPMAP_NEAREST)
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param = GL_LINEAR_MIPMAP_NEAREST;
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else if (filter == TF_NEAREST_MIPMAP_LINEAR)
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param = GL_NEAREST_MIPMAP_LINEAR;
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else if (filter == TF_NEAREST_MIPMAP_NEAREST)
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param = GL_NEAREST_MIPMAP_NEAREST;
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return param;
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}
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uint GetGLPF(PixelFormat pf)
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{
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return 0;
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//return uint32_t();
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}
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// Kirill: Remove to render_main.cpp or something else
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uint GetGLInternalPF(PixelFormat pf)
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{
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switch (pf)
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{
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case PF_UNKNOWN:
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return 0;
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case PF_R8G8B8:
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case PF_R8G8B8F:
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return GL_RGB;
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case PF_R8G8B8A8:
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case PF_R8G8B8A8F:
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return GL_RGBA;
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}
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return 0;
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}
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uint GetGLTypePF(PixelFormat pf)
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{
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switch (pf)
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{
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case PF_UNKNOWN:
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return 0;
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case PF_R8G8B8:
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case PF_R8G8B8A8:
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return GL_UNSIGNED_BYTE;
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case PF_R8G8B8F:
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case PF_R8G8B8A8F:
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return GL_FLOAT;
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}
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return 0;
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}
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#define LOAD_GL_FUNC(functype, funcname) \
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{ \
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funcname = (functype)wglGetProcAddress(#funcname); \
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if (funcname == NULL) \
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LogMsg("Failed to load %s", #funcname); \
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}
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bool GL_CheckExtensions(const char* name)
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{
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const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
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if (strstr(extensions, name)) {
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LogMsg("Found: %s", name);
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return true;
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}
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LogMsg("Not found: %s", name);
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return false;
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}
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void GL_CreateContext()
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{
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// create opengl context
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PIXELFORMATDESCRIPTOR pfd;
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int iFormat;
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HWND hWnd = (HWND)R_GetWindow();
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/* get the device context (DC) */
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hDC = GetDC(hWnd);
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/* set the pixel format for the DC */
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ZeroMemory(&pfd, sizeof(pfd));
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cDepthBits = 16;
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pfd.iLayerType = PFD_MAIN_PLANE;
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iFormat = ChoosePixelFormat(hDC, &pfd);
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SetPixelFormat(hDC, iFormat, &pfd);
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LogMsg("SetPixelFormat successful");
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/* create and enable the render context (RC) */
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hRC = wglCreateContext(hDC);
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LogMsg("wglCreateContext successful");
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wglMakeCurrent(hDC, hRC);
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}
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void GL_Load()
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{
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GL_CreateContext();
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const char* vendor_string = (const char*)glGetString(GL_VENDOR);
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const char* renderer_string = (const char*)glGetString(GL_RENDERER);
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const char* version_string = (const char*)glGetString(GL_VERSION);
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const char* extensions_string = (const char*)glGetString(GL_EXTENSIONS);
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LogMsg("GL_VENDOR: %s", vendor_string);
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LogMsg("GL_RENDERER: %s", renderer_string);
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LogMsg("GL_VERSION: %s", version_string);
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LogMsg("GL_EXTENSIONS: %s", extensions_string);
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// OpenGL 1.3
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LOAD_GL_FUNC( PFNGLACTIVETEXTUREPROC, glActiveTexture);
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LOAD_GL_FUNC( PFNGLSAMPLECOVERAGEPROC, glSampleCoverage);
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LOAD_GL_FUNC( PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
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LOAD_GL_FUNC( PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D);
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LOAD_GL_FUNC( PFNGLCOMPRESSEDTEXIMAGE1DPROC, glCompressedTexImage1D);
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LOAD_GL_FUNC( PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D);
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LOAD_GL_FUNC( PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2D);
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LOAD_GL_FUNC( PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC, glCompressedTexSubImage1D);
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LOAD_GL_FUNC( PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage);
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LOAD_GL_FUNC( PFNGLCLIENTACTIVETEXTUREPROC, glClientActiveTexture);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD1DPROC, glMultiTexCoord1d);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD1DVPROC, glMultiTexCoord1dv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD1FPROC, glMultiTexCoord1f);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD1FVPROC, glMultiTexCoord1fv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD1IPROC, glMultiTexCoord1i);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD1IVPROC, glMultiTexCoord1iv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD1SPROC, glMultiTexCoord1s);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD1SVPROC, glMultiTexCoord1sv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD2DPROC, glMultiTexCoord2d);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD2DVPROC, glMultiTexCoord2dv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD2FPROC, glMultiTexCoord2f);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD2FVPROC, glMultiTexCoord2fv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD2IPROC, glMultiTexCoord2i);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD2IVPROC, glMultiTexCoord2iv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD2SPROC, glMultiTexCoord2s);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD2SVPROC, glMultiTexCoord2sv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD3DPROC, glMultiTexCoord3d);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD3DVPROC, glMultiTexCoord3dv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD3FPROC, glMultiTexCoord3f);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD3FVPROC, glMultiTexCoord3fv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD3IPROC, glMultiTexCoord3i);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD3IVPROC, glMultiTexCoord3iv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD3SPROC, glMultiTexCoord3s);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD3SVPROC, glMultiTexCoord3sv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD4DPROC, glMultiTexCoord4d);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD4DVPROC, glMultiTexCoord4dv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD4FPROC, glMultiTexCoord4f);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD4FVPROC, glMultiTexCoord4fv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD4IPROC, glMultiTexCoord4i);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD4IVPROC, glMultiTexCoord4iv);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD4SPROC, glMultiTexCoord4s);
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LOAD_GL_FUNC( PFNGLMULTITEXCOORD4SVPROC, glMultiTexCoord4sv);
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LOAD_GL_FUNC( PFNGLLOADTRANSPOSEMATRIXFPROC, glLoadTransposeMatrixf);
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LOAD_GL_FUNC( PFNGLLOADTRANSPOSEMATRIXDPROC, glLoadTransposeMatrixd);
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LOAD_GL_FUNC( PFNGLMULTTRANSPOSEMATRIXFPROC, glMultTransposeMatrixf);
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LOAD_GL_FUNC( PFNGLMULTTRANSPOSEMATRIXDPROC, glMultTransposeMatrixd);
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// OpenGL 1.5
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LOAD_GL_FUNC(PFNGLGENQUERIESPROC, glGenQueries);
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LOAD_GL_FUNC(PFNGLDELETEQUERIESPROC, glDeleteQueries);
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LOAD_GL_FUNC(PFNGLISQUERYPROC, glIsQuery);
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LOAD_GL_FUNC(PFNGLBEGINQUERYPROC, glBeginQuery);
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LOAD_GL_FUNC(PFNGLENDQUERYPROC, glEndQuery);
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LOAD_GL_FUNC(PFNGLGETQUERYIVPROC, glGetQueryiv);
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LOAD_GL_FUNC(PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv);
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LOAD_GL_FUNC(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv);
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LOAD_GL_FUNC(PFNGLBINDBUFFERPROC, glBindBuffer);
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LOAD_GL_FUNC(PFNGLDELETEBUFFERSPROC, glDeleteBuffers);
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LOAD_GL_FUNC(PFNGLGENBUFFERSPROC, glGenBuffers);
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LOAD_GL_FUNC(PFNGLISBUFFERPROC, glIsBuffer);
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LOAD_GL_FUNC(PFNGLBUFFERDATAPROC, glBufferData);
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LOAD_GL_FUNC(PFNGLBUFFERSUBDATAPROC, glBufferSubData);
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LOAD_GL_FUNC(PFNGLGETBUFFERSUBDATAPROC, glGetBufferSubData);
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LOAD_GL_FUNC(PFNGLMAPBUFFERPROC, glMapBuffer);
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LOAD_GL_FUNC(PFNGLUNMAPBUFFERPROC, glUnmapBuffer);
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LOAD_GL_FUNC(PFNGLGETBUFFERPARAMETERIVPROC, glGetBufferParameteriv);
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LOAD_GL_FUNC(PFNGLGETBUFFERPOINTERVPROC, glGetBufferPointerv);
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//LogMsg("GL_Load: glActiveTexture=%i glGenBuffers=%i", !!glActiveTexture, !!glGenBuffers);
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g_EXTFramebufferSupport = GL_CheckExtensions("GL_EXT_framebuffer_object");
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if (g_EXTFramebufferSupport)
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{
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LOAD_GL_FUNC(PFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT);
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LOAD_GL_FUNC(PFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT);
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LOAD_GL_FUNC(PFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT);
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LOAD_GL_FUNC(PFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT);
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LOAD_GL_FUNC(PFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT);
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LOAD_GL_FUNC(PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT);
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LOAD_GL_FUNC(PFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT);
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LOAD_GL_FUNC(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT);
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LOAD_GL_FUNC(PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT);
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LOAD_GL_FUNC(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT);
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LOAD_GL_FUNC(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT);
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LOAD_GL_FUNC(PFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT);
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LOAD_GL_FUNC(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT);
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LOAD_GL_FUNC(PFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT);
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LOAD_GL_FUNC(PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT);
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LOAD_GL_FUNC(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT);
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LOAD_GL_FUNC(PFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT);
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}
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}
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void GL_SwapBuffers(int inverval)
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{
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}
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// Extensions
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bool g_EXTFramebufferSupport = false;
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// OpenGL 1.3
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PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
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PFNGLSAMPLECOVERAGEPROC glSampleCoverage = NULL;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = NULL;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = NULL;
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PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = NULL;
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PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = NULL;
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PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = NULL;
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PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = NULL;
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PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = NULL;
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PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = NULL;
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PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = NULL;
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PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = NULL;
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PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = NULL;
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PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = NULL;
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PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = NULL;
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PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = NULL;
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PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = NULL;
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PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = NULL;
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PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = NULL;
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PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = NULL;
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PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = NULL;
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PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = NULL;
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PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = NULL;
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PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = NULL;
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PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = NULL;
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PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = NULL;
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PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = NULL;
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PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = NULL;
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PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = NULL;
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PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = NULL;
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PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = NULL;
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PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = NULL;
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PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = NULL;
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PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = NULL;
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PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = NULL;
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PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = NULL;
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PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = NULL;
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PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = NULL;
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PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = NULL;
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PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = NULL;
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PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = NULL;
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// OpenGL 1.5
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PFNGLGENQUERIESPROC glGenQueries = NULL;
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PFNGLDELETEQUERIESPROC glDeleteQueries = NULL;
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PFNGLISQUERYPROC glIsQuery = NULL;
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PFNGLBEGINQUERYPROC glBeginQuery = NULL;
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PFNGLENDQUERYPROC glEndQuery = NULL;
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PFNGLGETQUERYIVPROC glGetQueryiv = NULL;
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PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = NULL;
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PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = NULL;
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PFNGLBINDBUFFERPROC glBindBuffer = NULL;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
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PFNGLGENBUFFERSPROC glGenBuffers = NULL;
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PFNGLISBUFFERPROC glIsBuffer = NULL;
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PFNGLBUFFERDATAPROC glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
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PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = NULL;
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PFNGLMAPBUFFERPROC glMapBuffer = NULL;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = NULL;
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PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = NULL;
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// GL_EXT_framebuffer_object
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PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
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PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
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PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
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PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
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PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
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PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL;
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PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL;
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
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PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
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PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
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PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
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PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; |