Files
unease/engine/render/gl_shared.h
Kirill Yurkin e45d21b621 Shaders
2025-03-07 18:08:28 +03:00

213 lines
14 KiB
C

#ifndef GL_SHARED_H
#define GL_SHARED_H
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <gl/gl.h>
#include <gl/glext.h>
void GL_Load();
void GL_SwapBuffers(int inverval);
void GL_CheckError();
void GL_CheckErrorEx(const char* filename, int line);
void GL_CheckErrorFunction(const char* expression, const char* filename, int line);
//void GL_SetTexture( int slot, uint texture );
#define GL_CHECK_ERROR() \
GL_CheckErrorEx(__FILE__, __LINE__)
#define GL_CHECK_FUNC_ERROR(expr) \
expr; \
GL_CheckErrorFunction(#expr, __FILE__, __LINE__)
// Extensions
extern bool g_EXTFramebufferSupport;
// OpenGL 1.3 Functional
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
// OpenGL 1.5 Functional
extern PFNGLGENQUERIESPROC glGenQueries;
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
extern PFNGLISQUERYPROC glIsQuery;
extern PFNGLBEGINQUERYPROC glBeginQuery;
extern PFNGLENDQUERYPROC glEndQuery;
extern PFNGLGETQUERYIVPROC glGetQueryiv;
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
extern PFNGLBINDBUFFERPROC glBindBuffer;
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
extern PFNGLGENBUFFERSPROC glGenBuffers;
extern PFNGLISBUFFERPROC glIsBuffer;
extern PFNGLBUFFERDATAPROC glBufferData;
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
extern PFNGLMAPBUFFERPROC glMapBuffer;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
// OpenGL 2.0
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
extern PFNGLATTACHSHADERPROC glAttachShader;
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
extern PFNGLCOMPILESHADERPROC glCompileShader;
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
extern PFNGLCREATESHADERPROC glCreateShader;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
extern PFNGLDELETESHADERPROC glDeleteShader;
extern PFNGLDETACHSHADERPROC glDetachShader;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
extern PFNGLGETSHADERIVPROC glGetShaderiv;
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
extern PFNGLISPROGRAMPROC glIsProgram;
extern PFNGLISSHADERPROC glIsShader;
extern PFNGLLINKPROGRAMPROC glLinkProgram;
extern PFNGLSHADERSOURCEPROC glShaderSource;
extern PFNGLUSEPROGRAMPROC glUseProgram;
extern PFNGLUNIFORM1FPROC glUniform1f;
extern PFNGLUNIFORM2FPROC glUniform2f;
extern PFNGLUNIFORM3FPROC glUniform3f;
extern PFNGLUNIFORM4FPROC glUniform4f;
extern PFNGLUNIFORM1IPROC glUniform1i;
extern PFNGLUNIFORM2IPROC glUniform2i;
extern PFNGLUNIFORM3IPROC glUniform3i;
extern PFNGLUNIFORM4IPROC glUniform4i;
extern PFNGLUNIFORM1FVPROC glUniform1fv;
extern PFNGLUNIFORM2FVPROC glUniform2fv;
extern PFNGLUNIFORM3FVPROC glUniform3fv;
extern PFNGLUNIFORM4FVPROC glUniform4fv;
extern PFNGLUNIFORM1IVPROC glUniform1iv;
extern PFNGLUNIFORM2IVPROC glUniform2iv;
extern PFNGLUNIFORM3IVPROC glUniform3iv;
extern PFNGLUNIFORM4IVPROC glUniform4iv;
extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
// GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
#endif // !GL_SHARED_H