// Windows Entry Point #define WIN32_LEAN_AND_MEAN #include #include "filesystem/filemanager.h" #include "render/render.h" #include "utils/logger.h" #include "server/entity.h" int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int iCmdShow) { LogMsg("Unease OpenGL video driver. Build 0.01 " __DATE__); // Initialize file manager g_fileManager = new FileManager(); // Start renderer R_Init(); TestRTTI(); MSG msg; while(GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); R_Present(); } R_Shutdown(); delete g_fileManager; g_fileManager = NULL; return 0; }