#pragma once #include #define MAX_UI_VERTICES 2048 * 4 #define MAX_UI_INDICES 2048 * 4 class Texture2D; struct UIVertex { Vec2 position; Vec2 uv; Vec4 color; }; void uiInit(); void uiShutdown(); void uiBeginRender(); void uiDrawQuad(const Vec2& a, const Vec2& b, const Vec2& c, const Vec2& d, const Vec4& color); void uiDrawLines(const Vec2* drawPoints, const size_t pointsCount, bool closed, const Vec4& color); void uiDrawRect(const Vec2& position, const Vec2& size, const Vec4& color); void uiSetTexture(Texture2D* texture); void uiSetTextureByName(const char* filename); void uiEndRender();