Shaders
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@@ -8,6 +8,7 @@
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#define RENDER_WINDOW_NAME "UNEASE Alpha"
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HWND hWnd = NULL;
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View g_renderView;
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LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam)
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@@ -80,6 +81,8 @@ void R_Init()
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{
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LogMsg("--- R_Init ---");
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memset(&g_renderView, 0, sizeof(g_renderView));
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// Create window
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R_CreateWindow(1024, 768);
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