Add renderer stuff
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38
engine/render/texturesmanager.h
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38
engine/render/texturesmanager.h
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#ifndef TEXTURESMANAGER_H
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#define TEXTURESMANAGER_H
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#include <vector>
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#include "render/render_shared.h"
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class Texture2D;
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class TexturesManager
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{
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public:
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TexturesManager();
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~TexturesManager();
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void Init();
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void Shutdown();
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void SetTexture(int slot, Texture2D* texture);
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Texture2D* CreateManual2D(
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const char* name,
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int width,
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int height,
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PixelFormat format,
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bool useAsRenderTarget = false);
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Texture2D* LoadTexture2D(const char* texturename, bool useMipmaps = false);
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private:
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std::vector<Texture2D*> m_textures;
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Texture2D* m_notex;
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};
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extern TexturesManager* g_texturesManager;
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#endif // !TEXTURESMANAGER_H
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