Add renderer stuff
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@@ -136,11 +136,11 @@ void RenderDevice::SetReadRenderTarget(RenderTarget* renderTarget)
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if (renderTarget) {
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if (m_activeReadRT != renderTarget) {
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m_activeReadRT = renderTarget;
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//glBindFramebuffer(GL_READ_FRAMEBUFFER, renderTarget->m_framebuffer);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, renderTarget->m_framebuffer);
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}
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}
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else { // set default rt
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// glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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}
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@@ -149,11 +149,11 @@ void RenderDevice::SetWriteRenderTarget(RenderTarget* renderTarget)
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if (renderTarget) {
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if (m_activeWriteRT != renderTarget) {
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m_activeWriteRT = renderTarget;
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//glBindFramebuffer(GL_DRAW_FRAMEBUFFER, renderTarget->m_framebuffer);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, renderTarget->m_framebuffer);
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}
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}
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else { // set default rt
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//glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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}
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