Add renderer stuff
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@@ -13,6 +13,8 @@ void GL_CheckError();
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void GL_CheckErrorEx(const char* filename, int line);
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void GL_CheckErrorFunction(const char* expression, const char* filename, int line);
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void GL_SetTexture( int slot, uint texture );
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#define GL_CHECK_ERROR() \
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GL_CheckErrorEx(__FILE__, __LINE__)
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@@ -20,6 +22,9 @@ void GL_CheckErrorFunction(const char* expression, const char* filename, int lin
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expr; \
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GL_CheckErrorFunction(#expr, __FILE__, __LINE__)
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// OpenGL 1.3 Functional
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// OpenGL 1.5 Functional
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extern PFNGLGENQUERIESPROC glGenQueries;
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extern PFNGLDELETEQUERIESPROC glDeleteQueries;
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