Add renderer stuff
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@@ -44,6 +44,10 @@ void GL_CheckErrorFunction(const char* expression, const char* filename, int lin
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Msg( "OpenGL Error: %s (%s) at %s:%i", expression, GL_ErrorString( err ), filename, line );// Msg("OpenGL Error: %s [%s]\n", GL_ErrorString(err), GL_TargetToString(tex->target));
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}
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void GL_SetTexture( int slot, uint texture )
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{
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}
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uint GetGLBlendFactor(BlendFactor factor)
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{
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switch (factor)
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