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51
engine/filesystem/filemanager.h
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51
engine/filesystem/filemanager.h
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#ifndef FILEMANAGER_H
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#define FILEMANAGER_H
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#include <string>
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#include <vector>
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#include "filesystem/file.h"
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class StreamBase;
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class FileManager
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{
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public:
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FileManager();
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~FileManager();
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void SetDefaultPath(const char* path);
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const char* GetDefaultPath() { return m_defaultPath; }
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bool FileExist(const char* filename);
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File* OpenFile(const char* path, FileAccess access);
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void CloseFile(File*& file);
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StreamBase* OpenStream(const char* fname, FileAccess access);
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private:
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const char* m_defaultPath;
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};
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extern FileManager* g_fileManager;
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void GetFileListFromFolder(const char* path, const char* findingPattern, std::vector<std::string>& filesList);
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void osResolvePath(char* path);
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bool osDirectoryIsExist(const char* path);
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void osCreateDirectory(const char* path);
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// Filename helper
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namespace fs
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{
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std::string getFileExtension(const std::string& filename);
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std::string getFilePath(const std::string& filename);
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std::string getFileNameWithoutExtension(const std::string& filename);
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std::string getFilenameWithoutPath(const std::string& filename);
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std::string getFilenameWithoutPathAndExtension(const std::string& filename);
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};
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#endif // !FILEMANAGER_H
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