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15
shaders/debug_draw.vs
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15
shaders/debug_draw.vs
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#version 330 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec3 color;
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out vec3 v_color;
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uniform mat4 u_modelViewProjection;
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void main()
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{
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gl_Position = u_modelViewProjection * vec4(position, 1.0f);
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v_color = color;
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}
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