Too much changes
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@@ -1,7 +1,8 @@
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#ifndef RENDERTARGET_H
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#define RENDERTARGET_H
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#include <stdint.h>
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#include <stdlib.h>
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#include "utils/maths.h"
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class Texture2D;
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class RenderDevice;
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@@ -17,7 +18,7 @@ public:
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RenderTarget();
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~RenderTarget();
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void Create(const char* name = nullptr);
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void Create(const char* name = NULL);
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void Destroy();
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void Finialize();
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@@ -26,7 +27,7 @@ public:
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void AttachDepthTexture(Texture2D* texture);
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private:
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uint32_t m_framebuffer;
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uint m_framebuffer;
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};
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