Big changes
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@@ -17,13 +17,13 @@ public:
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RenderTarget();
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~RenderTarget();
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void create(const char* name = nullptr);
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void destroy();
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void Create(const char* name = nullptr);
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void Destroy();
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void finialize();
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void Finialize();
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void attachColorTexture(int slot, Texture2D* texture);
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void attachDepthTexture(Texture2D* texture);
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void AttachColorTexture(int slot, Texture2D* texture);
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void AttachDepthTexture(Texture2D* texture);
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private:
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uint32_t m_framebuffer;
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