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pke/data/shaders/unlit_generic.vs
2026-03-05 14:19:46 +03:00

22 lines
534 B
GLSL

#version 120
attribute vec3 a_position;
attribute vec3 a_normal;
attribute vec2 a_texcoord;
varying vec3 v_position;
varying vec3 v_normal;
varying vec2 v_texcoord;
varying vec3 v_finalColor;
uniform mat4 u_modelMatrix;
uniform mat4 u_viewMatrix;
uniform mat4 u_projectionMatrix;
uniform mat4 u_modelViewProjection;
void main() {
v_position = vec3( u_modelMatrix * vec4(a_position, 1.0) );
v_normal = vec3( mat3(u_modelMatrix) * a_normal );
v_texcoord = a_texcoord;
gl_Position = u_modelViewProjection * vec4(a_position, 1);
}