26 lines
612 B
PostScript
26 lines
612 B
PostScript
#version 120
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varying vec3 v_position;
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varying vec3 v_normal;
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varying vec2 v_texcoord;
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varying vec3 v_finalColor;
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uniform vec4 u_customColor;
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uniform vec4 u_sunAmbientColor;
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uniform sampler2D u_albedoTexture;
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void main() {
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// !!! NO AREF
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// vec3 color = texture2D(u_albedoTexture, v_texcoord).rgb * v_finalColor;
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//vec3 color = texture2D(u_albedoTexture, v_texcoord).rgb;
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//color = color * ( u_sunAmbientColor.rgb + v_finalColor.x );
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//color = color + v_finalColor.y;
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vec3 color = texture2D(u_albedoTexture, v_texcoord).rgb * v_finalColor;
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gl_FragColor = vec4(color.x, color.y, color.z, 1.0);
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} |