Files
pke/src/render/texturesmanager.h
2026-02-26 14:46:29 +03:00

41 lines
685 B
C++

#ifndef TEXTURESMANAGER_H
#define TEXTURESMANAGER_H
#include <stdint.h>
#include <vector>
#include "render_shared.h"
class Texture2D;
class TexturesManager
{
public:
TexturesManager();
~TexturesManager();
void Init();
void Shutdown();
void SetTexture(int slot, Texture2D* texture);
Texture2D* CreateManual2D(
const char* name,
uint32_t width,
uint32_t height,
PixelFormat format,
void* pData = nullptr,
bool useAsRenderTarget = false);
Texture2D* LoadTexture2D(const char* texturename, bool useMipmaps = false);
private:
std::vector<Texture2D*> m_textures;
Texture2D* m_notex;
};
extern TexturesManager* g_texturesManager;
#endif // !TEXTURESMANAGER_H