Files
pke/src/engine/filesystem.h
2026-02-12 11:46:06 +03:00

47 lines
827 B
C++

#ifndef FILESYSTEM_H
#define FILESYSTEM_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <stdio.h>
#include "ifilesystem.h"
#define MAX_OPENED_FILES 16
#define MAX_FNAME 260
struct FileHandleImpl
{
char m_szFilename[MAX_FNAME];
FILE* m_pFile;
};
class FileSystem : public IFileSystem
{
public:
FileSystem(void);
~FileSystem(void);
void Init();
void Shutdown();
FileHandle_t OpenFile(const char* pFilename, const char* pMode);
void CloseFile(FileHandle_t hFile);
// File API
size_t GetFileLength(FileHandle_t hFile);
void ReadFile(FileHandle_t hFile, void* pData, size_t uiSize);
void WriteFile(FileHandle_t hFile, void* pData, size_t uiSize);
bool IsExist(const char* pFilename);
private:
FileHandleImpl m_Files[MAX_OPENED_FILES];
int m_iOpenedFiles;
};
#endif // !FILESYSTEM_H