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pke/data/shaders/ui_base.vs
2026-02-12 11:46:06 +03:00

16 lines
305 B
GLSL

#version 120
uniform mat4 u_projectionMatrix;
attribute vec2 a_position;
attribute vec2 a_texcoord;
attribute vec4 a_color;
varying vec2 v_texcoord;
varying vec4 v_color;
void main() {
v_texcoord = a_texcoord;
v_color = a_color;
gl_Position = u_projectionMatrix * vec4(a_position.xy, 0, 1);
}