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pke/data/shaders/test.vs
2026-02-12 11:46:06 +03:00

11 lines
170 B
GLSL

#version 130
attribute vec2 a_position;
attribute vec4 a_color;
varying vec4 v_color;
void main() {
v_color = a_color;
gl_Position = vec4(a_position.xy,0,1);
}