15 lines
231 B
GLSL
15 lines
231 B
GLSL
#version 120
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attribute vec3 a_position;
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attribute vec3 a_color;
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varying vec3 v_color;
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uniform mat4 u_modelViewProjection;
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void main()
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{
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gl_Position = u_modelViewProjection * vec4(a_position, 1.0f);
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v_color = a_color;
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} |