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pke/data/shaders/debug_draw.vs
2026-02-12 11:46:06 +03:00

15 lines
231 B
GLSL

#version 120
attribute vec3 a_position;
attribute vec3 a_color;
varying vec3 v_color;
uniform mat4 u_modelViewProjection;
void main()
{
gl_Position = u_modelViewProjection * vec4(a_position, 1.0f);
v_color = a_color;
}