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pke/thirdparty/imgui-1.92.5/backends/vulkan/glsl_shader.frag
2026-02-13 02:22:42 +03:00

15 lines
249 B
GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct {
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}