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pke/thirdparty/luaplus/Src/LuaPlus/LuaHelper_StackObject.h
2026-02-12 11:46:06 +03:00

199 lines
6.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// This source file is part of the LuaPlus source distribution and is Copyright
// 2001-2011 by Joshua C. Jensen (jjensen@workspacewhiz.com).
//
// The latest version may be obtained from http://luaplus.org/.
//
// The code presented in this file may be used in any environment it is
// acceptable to use Lua.
///////////////////////////////////////////////////////////////////////////////
#ifndef LUAPLUS__LUAHELPER_STACKOBJECT_H
#define LUAPLUS__LUAHELPER_STACKOBJECT_H
#include "LuaStackObject.h"
///////////////////////////////////////////////////////////////////////////////
// namespace LuaPlus
///////////////////////////////////////////////////////////////////////////////
namespace LuaPlus
{
/**
**/
namespace LuaHelper
{
/**
Attempts retrieval of the value from the passed in LuaStackObject.
\param obj The LuaStackObject representing a table to attempt retrieval
of the value from.
\param key The lookup key for the value. The key may be of number,
string, or LuaStackObject type.
\param require If set to true, the key must exist in the table and
must be of the requested type. If it doesn't exist or isn't of
the type, an assertion fires. Otherwise, defaultValue is
returned.
\param defaultValue The default value to be returned if require is
not true and the key doesn't exist or the found value is not
of the right type.
\return Returns the value found or the defaultValue.
**/
template< typename KeyT >
static bool GetBoolean( const LuaStackObject& obj, KeyT key, bool require = true, bool defaultValue = false ) {
LuaAutoObject boolObj = obj[ key ];
if ( !boolObj.IsBoolean() ) {
if ( require ) {
luaplus_assert( 0 );
}
return defaultValue;
}
return boolObj.GetBoolean();
}
/**
Attempts retrieval of the value from the passed in LuaStackObject.
\param obj The LuaStackObject representing a table to attempt retrieval
of the value from.
\param key The lookup key for the value. The key may be of number,
string, or LuaStackObject type.
\param require If set to true, the key must exist in the table and
must be of the requested type. If it doesn't exist or isn't of
the type, an assertion fires. Otherwise, defaultValue is
returned.
\param defaultValue The default value to be returned if require is
not true and the key doesn't exist or the found value is not
of the right type.
\return Returns the value found or the defaultValue.
**/
template< typename KeyT >
static lua_Integer GetInteger( const LuaStackObject& obj, KeyT key, bool require = true, lua_Integer defaultValue = -1 ) {
LuaAutoObject intObj = obj[ key ];
if ( !intObj.IsInteger() ) {
if ( require ) {
luaplus_assert( 0 );
}
return defaultValue;
}
return intObj.GetInteger();
}
/**
Attempts retrieval of the value from the passed in LuaStackObject.
\param obj The LuaStackObject representing a table to attempt retrieval
of the value from.
\param key The lookup key for the value. The key may be of number,
string, or LuaStackObject type.
\param require If set to true, the key must exist in the table and
must be of the requested type. If it doesn't exist or isn't of
the type, an assertion fires. Otherwise, defaultValue is
returned.
\param defaultValue The default value to be returned if require is
not true and the key doesn't exist or the found value is not
of the right type.
\return Returns the value found or the defaultValue.
**/
template< typename KeyT >
static float GetFloat( const LuaStackObject& obj, KeyT key, bool require = true, float defaultValue = -1.0f ) {
LuaAutoObject floatObj = obj[ key ];
if ( !floatObj.IsNumber() ) {
if ( require ) {
luaplus_assert( 0 );
}
return defaultValue;
}
return floatObj.GetNumber();
}
/**
Attempts retrieval of the value from the passed in LuaStackObject.
\param obj The LuaStackObject representing a table to attempt retrieval
of the value from.
\param key The lookup key for the value. The key may be of number,
string, or LuaStackObject type.
\param require If set to true, the key must exist in the table and
must be of the requested type. If it doesn't exist or isn't of
the type, an assertion fires. Otherwise, defaultValue is
returned.
\param defaultValue The default value to be returned if require is
not true and the key doesn't exist or the found value is not
of the right type.
\return Returns the value found or the defaultValue.
**/
template< typename KeyT >
static void* GetLightUserdata( const LuaStackObject& obj, KeyT key, bool require = true, void* defaultValue = NULL ) {
LuaAutoObject outObj = obj[ key ];
if ( !outObj.IsLightUserdata() ) {
if ( require ) {
luaplus_assert( 0 );
}
return defaultValue;
}
return outObj.GetLightUserdata();
}
/**
Attempts retrieval of the value from the passed in LuaStackObject.
\param obj The LuaStackObject representing a table to attempt retrieval
of the value from.
\param key The lookup key for the value. The key may be of number,
string, or LuaStackObject type.
\param require If set to true, the key must exist in the table and
must be of the requested type. If it doesn't exist or isn't of
the type, an assertion fires. Otherwise, defaultValue is
returned.
\param defaultValue The default value to be returned if require is
not true and the key doesn't exist or the found value is not
of the right type.
\return Returns the value found or the defaultValue.
**/
template< typename KeyT >
static const char* GetString( const LuaStackObject& obj, KeyT key, bool require = true, const char* defaultValue = "" ) {
LuaAutoObject stringObj = obj[ key ];
if ( !stringObj.IsString() ) {
if ( require ) {
luaplus_assert( 0 );
}
return defaultValue;
}
return stringObj.GetString();
}
/**
Attempts retrieval of the obj from the passed in LuaStackObject.
\param obj The LuaStackObject representing a table to attempt retrieval
of the value from.
\param key The lookup key for the value. The key may be of number,
string, or LuaStackObject type.
\param require If set to true, the key must exist in the table and
must be of the requested type. If it doesn't exist or isn't of
the type, an assertion fires. Otherwise, defaultValue is
returned.
\return Returns the object found.
**/
template< typename KeyT >
static LuaStackObject GetTable( const LuaStackObject& obj, KeyT key, bool require = true ) {
LuaStackObject tableObj = obj[ key ];
if ( !tableObj.IsTable() ) {
if ( require ) {
luaplus_assert( 0 );
}
}
return tableObj;
}
} // namespace LuaHelper
} // namespace LuaPlus
#endif // LUAPLUS__LUAHELPER_STACKOBJECT_H